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===(DIS)ENHAZARD (**)=== Prerequisites: Elemental Mastery, Elemental Immunity Effect: The character spends a point of verve and rolls Intelligence + (Science or Medicine) + Elemental Mastery. Successes can be put towards the following alterations on a mass of the given element up to (Elemental Mastery x Power Level) cubic yards: * Irradiate/Cleanse: The character may spend two successes to render a substance radioactive or corrosive, such that proximity with the substance deals a level of lethal or bashing damage each turn. The character may also increase or decrease the lethality of an already hazardous substance at the rate of one level of lethal or bashing damage per success. * Toxicity: The character may increase or decrease the Toxicity of a substance at a rate of one point of Toxicity per success.
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