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====7. Eastern Passage (EL 1)==== There is a Pit Trap triggered by pressure on either of two stones in the floor above it. '''Pit Trap (20 feet deep):''' CR 1; no attack roll necessary (2d6); Reflex save (DC 20) avoids; Search (DC 20); Disable Device (DC 20). If the party sets off the trap, the goblins in room 9 will be alerted. They will take up a defensive position and proceed to attack the party with javelins and the wand until both are depleted, and ignoring those who have fallen into the pit. Once any party members not in the pit have either fallen or fled, they will continuously guard the pit, striking at any who attack or attempt to climb out. Only after all remaining party members are disabled or dead will the goblins attempt to enter the pit or bring anyone out of it. If the party does not set off the trap, a Listen check (DC 10) will alert them to the goblins in room 9.
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