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===Numina=== '''Blast''' ''(Fire)'' ''Dexterity + Weaponry + Chi'' The entity may wound opponents at a distance. Range is equal to 10 yards per dot of Power and the entity does not suffer range penalties. If the activation roll succeeds, the Blast wounds as a +0L weapon. The entity may increase the lethality of its Blast by paying Essence — every two Essence spent increases the “weapon” by +1L. The maximum weapon bonus is equal to the entity’s Rank. '''Camouflage''' ''No Dice Pool Necessry'' The entity has a means of active camouflage. The entity spends a point of Essence and remains still. As long as the entity does not move, the camouflage remains active - up to a scene. This Numen may be used along with Hibernate to conceal the spirit while sleeping. Anyone trying to perceive the entity suffers a negative modifier equal to the entity's Finesse or Wits. '''Hallucination''' ''Manipulation + Subterfuge + Chi'' The entity may create an illusion experienced by a single target: it can be anything from a sight or sound to an imaginary person who holds a conversation. The Numen costs one Essence and is contested by the victim’s Wits + Composure '''Innocuous''' ''No Dice Pool Necessry'' The entity is very good at being overlooked. Onlookers suffer a -2 dice penalty on Perception rolls to notice the entity, unless they do something to draw attention to themselves. '''Telekinesis''' ''Dexterity + Athletics + Chi'' The entity can manipulate physical objects as though it had a pair of physical hands. It can pick up objects, throw them, open and close doors and windows, write messages - basically anything a mortal can do with his hands. Spend one Essence point and roll Dexterity + Athletics + Chi. The number of successes rolled determines the entity’s relative Strength when attempting to lift and/or move an object (see Chapter 2: Attributes, p. 47, for more details on lifting/moving objects). If the successes rolled are equal to the Strength needed to lift an object, the entity can move it up to one yard. Each extra success allows the entity to move the object an additional yard. If the entity wishes to hurl an object at someone and enough successes are rolled to lift the object (and reach the target), the total number of telekinesis successes is rolled as a dice pool in an attack against the target. Alternately, the entity can make a direct attack on a victim, using its raw power to inflict cuts, bruises and bites on the victim’s body. Treat this as a normal attack with a -3 modifier. The attack ignores the target’s Defense trait, any available cover and any armor worn (unless the armor is supernatural in nature).
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