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===New Abilities=== Some characters might have minor abilities which give them just one aspect of the four basic abilities: <dd> '''escaping''' (+1 defense while fleeing)<br> '''backstabbing''' (+1 to attack fleeing characters)<br> '''hiding''' (+1 to hide before combat)<br> '''pick locks''' (can try to pick locks)<br> '''disarm traps''' (can try to disarm traps)<br> '''initiative''' (go first in combat like characters with thievery)<br> '''sneak attack''' (attack on first turn can incapacitate a healthy enemy)<br> '''fireball''' (just the spell without the magic knowledge)<br> '''arcane lore''' (just the knowledge without the spell)<br> '''attacking''' (+1 to attack rolls)<br> '''defending''' (+1 to defense rolls)<br> '''revive''' (change an incapacitated ally's health to injured.)<br> '''heal wounds''' (change an injured ally's health to healthy.)<br> '''persuasion''' (+1 to people skills) </dd> Characters could also have abilities which have different effects: :'''protection''' ability gives the character uncanny ability to avoid assassination attempts and magical curses. A character with protection ability is injured instead of incapacitated by a successful fireball, other spell or sneak attack. :'''explosion''' ability allows a character to cast a spell which hits every enemy in a battle. When the character uses this spell, make an attack roll against every enemy which is not incapacitated. If the roll is successful the enemy is injured if it was healthy and incapacitated if it was injured. Unlike fireball and similar spells, explosion spells do not incapacitate healthy enemies. Characters can even have ''disabilities'' that work against them: :'''vampirism''' gives the character an unquenchable thirst for blood and an allergy to sunlight, religion and spicy foods. :'''unclean abomination''' disability causes the character with the disability to be incapacitated by any successful attack from a character with healing ability, such as a priest, even if the character with this disability is healthy.
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