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Mnemon Explains Solar Combat
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====Shields and other difficulty-adders==== Making your enemy's attacks more difficult is a wonderful thing. Shields are the easiest way to do so, and ranged attacks are particularly vulnerable to them. Just remember that you'll be expecting to lose a dodge success for every 2 dice of mobility penalty - so don't bother with tower shields, since a Buckler will effectively do the same job. Artifact shields, such as Shield Bracers or Thunderbolt Shields (both from supplements) don't have this problem. Cover also helps, so manoeuvre yourself into positions where ranged attackers can't get a good shot, for an extra +1 - +4 difficulty. The Stealth charm Blurred Form Style also adds difficulty to attack, even when you're discovered, though it works best on ranged attackers. Other difficulty adders are mostly Charms and artifacts from various supplements - in particular, Ebon Shadow Form from Castebook Night adds your Essence to the difficulty to attack you. Note, however, that if your attacker can only see you in murky light, they add one difficulty to their attacks, and if they can't see you at all, the difficulty increased by two. Try messing with your opponents' ability to see!
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