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Morturi: Heavy Roles
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=Samnite= ''' ''"The long spear and the Parma shield... these are not just armaments, these are the sacred accoutrements of office, of the blessed role of the Samnite gladiator."''' '' <br>''- Corvus, the Devotee of Mithras''<br><br> * '''Move:''' 3 * '''Attack:''' Heavy spear - Roll 5+ to deal 5 damage. * '''Life Points:''' 8 ===Samnite Special Rules=== '''Parma''' - Melee attacks against the front facing of the Gladiator have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+). ===Samnite Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Charging spear''' At the start of his turn the Samnite may choose to replace his normal move and attack, and instead make a ''charging spear'' attack. If he does so, move him up to 6 squares in a straight line, then make a melee attack at an enemy directly in his path. If the ''charging spear'' attack would not allow him to reach and attack an enemy, he cannot use this trick. Note that in every other way this is a normal melee attack, so for it can benefit from the ''Juggernaught'' trick, and/or be substituted with a ''Shield Slam''. * '''Juggernaught''' If the Samnite hits with any melee attack, he may push the target backwards by a square then immediately step into the vacated square. He may not use this ability if the enemy does not have an empty square to move into. Also, the Samnite is always immune to ''Entangled'', and can always ignore the effect of that condition. * '''Relentless''' The Samnite ignores any increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square. * '''Stand firm''' The Samnite cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him. * '''Shield Slam''' The Samnite can choose to use this ability instead of an ordinary melee attack. The attack hits on a 4+, deals 1 damage and knocks the enemy prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points. * '''Toe to Toe''' The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br> [[Category:Morturi|Heavy Roles]]
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