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=== Sanity and Madness === '''New Attribute: Sanity''' {| class="wikitable" style="float:right; margin-left: 10px;" !Example Incident !! Sanity Roll |- |You see a particularly gruesome corpse || Sanity (Rattled) |- |You experience a strong unnatural sensation such as deja vu, “missing time” or hallucinations ||Sanity (Rattled) |- |You witness an act of torture ||Sanity (Rattled) |- |You see an unnatural entity from a distance ||Sanity (Rattled) |- |You see dozens of mangled corpses ||Sanity |- |You are tortured ||Sanity |- |You see an unnatural entity up close ||Sanity |- |You witness a clearly supernatural or impossible killing ||Sanity |- |You speak with someone you know or later discover to be dead ||Sanity -1 |- |You kill someone innocent ||Sanity -1 |- |You see a friend, loved one, or ally killed ||Sanity -1 |- |You discover you have committed cannibalism ||Sanity -1 |- |You are possessed by some outside force but remain aware while it operates your body ||Sanity -2 |- |You witness a friend, loved one or ally killed in a particularly gruesome or unnatural way ||Sanity -2 |- |You are attacked by a single gigantic unnatural entity or a horde of smaller entities ||Sanity -4 |- |You kill a friend, loved one, or ally ||Sanity -4 |- |You witness a true cosmic horror, such as a Nameless Thing ||Sanity -4 |} '''Sanity''' is an additional Attribute. All characters have a starting Sanity of d4, like all other Attributes. Since there are six Attributes rather than five, all characters have six points to distribute among them. Sanity can be raised normally. When you encounter something that challenges your understanding of how the world works, you must make a Sanity roll. On a success, you manage to rationalize what you have experienced and suffer no Sanity loss. On a failure, your mind fractures and you must roll on the Insanity table, gaining the indicated hindrance until you have a chance to rest and recuperate (at least a week or two of calm and low activity, or longer for Major hindrances). If the result of the Sanity die is a natural 1, regardless of the result of the wild die, your Sanity also drops by one rank. If the result is a critical failure (snake eyes), the hindrance gained as a result is permanent. Sanity lost in this manner may be recovered: for every week of rest and convalescence, you may roll Sanity, regaining one rank of lost Sanity on a success and two on a raise. In addition, notable successes in the face of cosmic horrors (saving innocent lives, destroying or banishing baneful entities) may allow a Sanity roll to recover. Should your Sanity ever drop below d4, you become indefinitely insane. Indefinitely insane characters are no longer viable as PCs, and often spend their last days as raving lunatics or demented cultists.
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