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Ninjas Mages And Lost Cities/Alex
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==Traits Available From Counterparts== Below are traits that each of Alex's counterpart possess that he can now gain with his Modular Abilities. They are written with his perspective in mind, so only the skills and advantages he doesn't possess or only has at a lower level are listed. A "*" indicates a skill or advantage that Alex already possesses which can be improved. When creating the actual NPC's keep in mind that they may have skills and advantages not listed in their entry due to either Alex or one of the other counterparts having them at an equal or better level. For example, the Alex has Combat Reflexes so none of the others have it listed. Another example is the fact that the Wanderer has Unfazeable as well as the Gadgeteer thanks to his laid back nature but it would be redundant to list it twice. And remember, each has the ability to call upon the abilities of all the others now too, just like Alex. ===The Mage=== A member of the mysterious Cabal, this version of Alex was a protege of John Dee himself.<br> '''Advantages''' *Magery 5 - 55 *Additional Languages: Greek (Accented) [2], Hebrew (Accented) [2]<br> '''Skills'''<br> *Alchemy/TL8 (IQ+1) [8] *Archaeology (IQ-2) [1] *Area Knowledge (Yetzirah, aka The Astral Realm) (IQ) [1] *Area Knowledge (Briah, aka The Iconic Realm) (IQ) [1] *Artist (Illusion) (IQ-1) [2] *Autohypnosis (WILL-2) [1] *Cryptography/TL8 (IQ-2) [1] *Dreaming (WILL-1) [2] *Exorcism (WILL-2) (1) *Expert Skill (Egyptology) (IQ-2) [1] *Games: Chess (IQ) [1] *Hidden Lore (Demon Lore) (IQ-1) [1] *Hidden Lore (Faerie Lore) (IQ-1) [1] *Hidden Lore (Spirit Lore) (IQ-1) [1] *History (Renaissance Esoteric) (IQ-2) [1] *History (Victorian Esoteric) (IQ-2) [1] *History (20th Century Esoteric) (IQ-2) [1] *Hypnotism (IQ-2) [1] *Innate Attack (Beam) (DX) [1] *Innate Attack (Projectile) (DX) [1] *Leadership (IQ-1) [1] *Linguistics (IQ-2) [1] *Literature (IQ-2) [1] *Meditation (WILL-2) [1] *Mental Strength (WILL+1) [2] *Mind Block (WILL-1) [1] *Occultism (IQ) [2] *Research/TL8 (IQ-1) [1] *Research/TL4 (IQ-1) [1] *Ritual Magic (Hermetic) (IQ-2) [2] *Savoir-Faire (High Society) (IQ) [1] *Savoir-Faire (Occult) (IQ) [1] *Speed Reading (IQ-1) [1] *Symbol Drawing (IQ-2) [1] *Teaching (IQ-1) [1] *Thaumatology (IQ) [8]** *Theology (Kabbalah) (IQ-2) [1]<br> '''Spells'''<br> ''Air Spells (7)'' *Seek Air (IQ-2) [1]** *Purify Air (IQ-2) [1]** *Create Air (IQ-2) [1]** *No-Smell (IQ-2) [1]** *Shape Air (IQ-2) [1]** *Air Jet (IQ-2) [1]** *Body of Air (IQ-2) [1]**<br> ''Body Control Spells (14)'' *Itch (IQ-2) [1]** *Spasm (IQ-2) [1]** *Stop Spasm (IQ-2) [1]** *Tickle (IQ-2) [1]** *Clumsiness (IQ-2) [1]** *Hinder (IQ-2) [1]** *Might (IQ-2) [1]** *Grace (IQ-2) [1]** *Vigor (IQ-2) [1]** *Boost Dexterity (IQ-2) [1]** *Boost Strength (IQ-2) [1]** *Fumble (IQ-2) [1]** *Hold Breath (IQ-2) [1]** *Balance (IQ-2) [1]**<br> ''Communication and Empathy Spells (16)'' *Sense Foes (IQ-2) [1]** *Sense Life (IQ-2) [1]** *Sense Emotion (IQ-2) [1]** *Truthsayer (IQ-2) [1]** *Hide Thoughts (IQ-2) [1]** *Lend Language (IQ-2) [1]** *Borrow Language (IQ-2) [1]** *Gift of Tongues (IQ-3) [1]** *Gift of Letters (IQ-3) [1]** *Mind Reading (IQ-2) [1]** *Mind Search (IQ-3) [1]** *Mind Sending (IQ-2) [1]** *Telepathy (IQ-3) [1]** *Lend Skill (IQ-2) [1]** *Borrow Skill (IQ-2) [1]** *Compel Truth (IQ-2) [1]**<br> ''Earth Spells (3)'' *Seek Earth (IQ-2) [1]** *Shape Earth (IQ-2) [1]** *Earth Vision (IQ-2) [1]**<br> ''Enchantment Spells (1)'' *Scroll (IQ-2) [1]**<br> ''Fire Spells (13)'' *Seek Fire (IQ-2) [1]** *Ignite Fire (IQ-2) [1]** *Create Fire (IQ-2) [1]** *Extinguish Fire (IQ-2) [1]** *Shape Fire (IQ-2) [1]** *Fireproof (IQ-2) [1]** *Deflect Energy (IQ-2) [1]** *Flame Jet (IQ-2) [1]** *Resist Fire (IQ-2) [1]** *Heat (IQ-2) [1]** *Resist Cold (IQ-2) [1]** *Warmth (IQ-2) [1]** *Flaming Weapon (IQ-2) [1]**<br> ''Gate Spells (8)'' *Planar Summons (Assiah, aka The Material Realm) (IQ-2) [1]** *Planar Summons (Yetzirah, aka The Astral Realm) (IQ-2) [1]** *Planar Visit (IQ-3) [1]** *Plane Shift (Assiah) (IQ-3) [1]** *Plane Shift (Yetzirah) (IQ-3) [1]** *Phase (IQ-2) [1]** *Phase Other (IQ-3) [1]** *Beacon (IQ-2) [1]**<br> ''Healing Spells (10)'' *Lend Energy (IQ-2) [1]** *Lend Vitality (IQ-2) [1]** *Recover Energy (IQ-2) [1]** *Minor Healing (IQ-2) [1]** *Major Healing (IQ-3) [1]** *Relieve Sickness (IQ-2) [1]** *Awaken (IQ-2) [1]** *Cure Disease (IQ-2) [1]** *Halt Aging (IQ-3) [1]** *Youth (IQ-3) [1]**<br> ''Illusion and Creation Spells (17)'' *Simple Illusion (IQ-2) [1]** *Phantom Flame (IQ-2) [1]** *Complex Illusion (IQ-2) [1]** *Perfect Illusion (IQ-2) [1]** *Illusion Shell (IQ-2) [1]** *Illusion Disguise (IQ-2) [1]** *Independence (IQ-2) [1]** *Know Illusion (IQ-2) [1]** *Control Illusion (IQ-2) [1]** *Dispel Illusion (IQ-2) [1]** *Initiative (IQ-2) [1]** *Phantom (IQ-3) [1]** *Create Object (IQ-3) [1]** *Duplicate (IQ-3) [1]** *Create Servant (IQ-2) [1]** *Control Creation (IQ-2) [1]** *Dispel Creation (IQ-2) [1]**<br> ''Knowledge Spells (31)'' *Measurement (IQ-2) [1]** *Tell Position (IQ-2) [1]** *Detect Magic (IQ-2) [1]** *Sense Mana (IQ-2) [1]** *Aura (IQ-2) [1]** *Identify Spell (IQ-2) [1]** *Mage Sight (IQ-2) [1]** *Mage Sense (IQ-2) [1]** *Seek Magic (IQ-2) [1]** *Analyze Magic (IQ-2) [1]** *Glass Wall (IQ-2) [1]** *Know Location (IQ-2) [1]** *Wizard Eye (IQ-2) [1]** *Invisible Wizard Eye (IQ-2) [1]** *Astral Vision (IQ-2) [1]** *Memorize (IQ-2) [1]** *Pathfinder (IQ-2) [1]** *Projection (IQ-2) [1]** *Seeker (IQ-2) [1]** *Trace (IQ-2) [1]** *History (IQ-2) [1]** *Ancient History (IQ-2) [1]** *Prehistory (IQ-2) [1]** *Reconstruct Spell (IQ-2) [1]** *Recall (IQ-2) [1]** *Know True Shape (IQ-2) [1]** *See Secrets (IQ-2) [1]** *Images of the Past (IQ-2) [1]** *Echoes of the Past (IQ-2) [1]** *Divination (Crystal-Gazing) (IQ-2) [1]** *Divination (Cartomancy) (IQ-2) [1]**<br> ''Light and Darkness Spells (21)'' *Light (IQ-2) [1]** *Continual Light (IQ-2) [1]** *Colors (IQ-2) [1]** *Shape Light (IQ-2) [1]** *Bright Vision (IQ-2) [1]** *Infravision (IQ-2) [1]** *Dark Vision (IQ-2) [1]** *Darkness (IQ-2) [1]** *Blackout (IQ-2) [1]** *Flash (IQ-2) [1]** *Blur (IQ-2) [1]** *Hide (IQ-2) [1]** *See Invisible (IQ-2) [1]** *Mage Light (IQ-2) [1]** *Continual Mage Light (IQ-2) [1]** *Glow (IQ-2) [1]** *Sunlight (IQ-2) [1]** *Continual Sunlight (IQ-2) [1]** *Invisibility (IQ-2) [1]** *Shape Darkness (IQ-2) [1]** *Sunbolt (IQ-2) [1]**<br> ''Making and Breaking Spells (5)'' *Restore (IQ-2) [1]** *Clean (IQ-2) [1]** *Soilproof (IQ-2) [1]** *Dye (IQ-2) [1]** *Copy (IQ-2) [1]**<br> ''Meta-Spells (30)'' *Counterspell (IQ-2) [1]** *Scryguard (IQ-2) [1]** *Suspend Spell (IQ-2) [1]** *Ward (IQ-2) [1]** *Conceal Magic(IQ-2) [1]** *Reflect (IQ-2) [1]** *Scrywall (IQ-2) [1]** *Great Ward (IQ-2) [1]** *False Aura (IQ-2) [1]** *Magic Resistance (IQ-2) [1]** *Scryfool (IQ-2) [1]** *Catch Spell (IQ-3) [1]** *Suspend Magic (IQ-2) [1]** *Displace Spell (IQ-2) [1]** *Spell Shield (IQ-2) [1]** *Spell Wall (IQ-2) [1]** *Pentagram (IQ-2) [1]** *Suspend Curse (IQ-2) [1]** *Dispel Magic (IQ-2) [1]** *Lend Spell (IQ-2) [1]** *Remove Curse (IQ-2) [1]** *Spellguard (IQ-3) [1]** *Remove Aura (IQ-2) [1]** *Hang Spell (IQ-3) [1]** *Maintain Spell (IQ-3) [1]** *Throw Spell (IQ-2) [1]** *Delay (IQ-2) [1]** *Link (IQ-2) [1]** *Maintain Spell (IQ-2) [1]** *Reflex (IQ-2) [1]**<br> ''Mind Control Spells (38)'' *Keen Vision (IQ-2) [1]** *Keen Hearing (IQ-2) [1]** *Dull Sight (IQ-2) [1]** *Dull Hearing (IQ-2) [1]** *Alertness (IQ-3) [1]** *Dullness (IQ-3) [1]** *Fear (IQ-2) [1]** *Panic (IQ-2) [1]** *Bravery (IQ-2) [1]** *Foolishness (IQ-2) [1]** *Daze (IQ-2) [1]** *Mental Stun (IQ-2) [1]** *Encrypt (IQ-2) [1]** *Fascinate (IQ-2) [1]** *Forgetfulness (IQ-2) [1]** *Sleep (IQ-2) [1]** *Wisdom (IQ-2) [1]** *Boost Intelligence (IQ-2) [1]** *Weaken Will (IQ-2) [1]** *Strengthen Will (IQ-2) [1]** *Loyalty (IQ-2) [1]** *Command (IQ-2) [1]** *Madness (IQ-2) [1]** *Emotion Control (IQ-2) [1]** *Mass Daze (IQ-2) [1]** *Lure (IQ-2) [1]** *Mass Sleep (IQ-2) [1]** *Oath (IQ-2) [1]** *Permanent Forgetfulness (IQ-3) [1]** *Vigil (IQ-3) [1]** *Relieve Madness (IQ-2) [1]** *Charm (IQ-2) [1]** *False Memory (IQ-2) [1]** *Avoid (IQ-2) [1]** *Hallucination (IQ-2) [1]** *Suggestion (IQ-2) [1]** *Mass Suggestion (IQ-2) [1]** *Great Hallucination (IQ-3) [1]**<br> ''Movement Spells (16)'' *Haste (IQ-2) [1]** *Apportation (IQ-2) [1]** *Deflect Missile (IQ-2) [1]** *Hold Fast (IQ-2) [1]** *Levitation (IQ-2) [1]** *Lighten Burden (IQ-2) [1]** *Locksmith (IQ-2) [1]** *Slow Fall (IQ-2) [1]** *Wallwalker (IQ-2) [1]** *Distant Blow (IQ-2) [1]** *Lockmaster (IQ-2) [1]** *Manipulate (IQ-2) [1]** *Flight (IQ-3) [1]** *Hawk Flight (IQ-3) [1]** *Ethereal Body (IQ-3) [1]** *Freedom (IQ-2) [1]**<br> ''Necromantic Spells (15)'' *Death Vision (IQ-2) [1]** *Sense Spirit (IQ-2) [1]** *Summon Spirit (IQ-2) [1]** *Animation (IQ-3) [1]** *Steal Energy (IQ-2) [1]** *Steal Vitality (IQ-2) [1]** *Materialize (IQ-2) [1]** *Solidify (IQ-2) [1]** *Affect Spirits (IQ-2) [1]** *Turn Spirit (IQ-2) [1]** *Command Spirit (IQ-2) [1]** *Banish (IQ-2) [1]** *Repel Spirit (IQ-2) [1]** *Steal Skill (IQ-3) [1]** *Astral Block (IQ-2) [1]**<br> ''Protection and Warning Spells (14)'' *Sense Danger (IQ-2) [1]** *Detect Poison (IQ-2) [1]** *Magelock (IQ-2) [1]** *Block (IQ-2) [1]** *Watchdog (IQ-2) [1]** *Nightingale (IQ-2) [1]** *Sense Observation (IQ-2) [1]** *Shield (IQ-2) [1]** *Armor (IQ-2) [1]** *Missile Shield (IQ-2) [1]** *Reverse Missiles (IQ-2) [1]** *Catch Missile (IQ-2) [1]** *Return Missile (IQ-2) [1]** *Mystic Mist (IQ-2) [1]**<br> ''Sound Spells (10)'' *Sound (IQ-2) [1]** *Voices (IQ-2) [1]** *Silence (IQ-2) [1]** *Sound Vision (IQ-2) [1]** *Imitate Voice (IQ-2) [1]** *Wall of Silence (IQ-2) [1]** *Delayed Message (IQ-2) [1]** *Resist Sound (IQ-2) [1]** *Far-Hearing (IQ-2) [1]** *Wizard Ear (IQ-2) [1]**<br> ''Technological Spells (6)'' *Seek Power/TL7 (IQ-2) [1]** *Stop Power/TL7 (IQ-2) [1]** *Lend Power/TL7 (IQ-2) [1]** *Conduct Power/TL7 (IQ-3) [1]** *Steal Power/TL7 (IQ-3) [1]** *Draw Power/TL7 (IQ-3) [1]**<br> ''Water Spells (8)'' *Seek Water (IQ-2) [1]** *Purify Water (IQ-2) [1]** *Create Water (IQ-2) [1]** *Destroy Water (IQ-2) [1]** *Shape Water (IQ-2) [1]** *Freeze (IQ-2) [1]** *Create Ice (IQ-2) [1]** *Icy Touch (IQ-2) [1]** Weather Spells (2) Lightning (IQ-2) [1]** Resist Lightning (IQ-2) [1]** ===The Jumper=== A retired super villain. Well, retired on his Earth at least. A thief with a heart of gold and a love of adventure, once he discovered his ability to teleport could take him to other worlds as well he decided to commit all his crimes elsewhere where he didn't have to worry about his world's heroes (and villains of course) coming after him afterwards. Now he pulls jobs on alternate timelines for fun, profit and occasionally a good cause, then comes back home to a comfortable life of luxury.<br> '''Dimensional Transit Power [196]''' *Warp (Reliable 10 +50%) [150] *(Alternative Ability: Jumper, New Worlds +50%,) [30] *(Alternative Ability: Snatcher) [16]<br> '''Advantages'''<br> *Absolute Direction (3D Spatial Sense) [10] *Talent (Master Thief) 4 (Climbing, Escape, Filch, Forced Entry, Holdout, Lockpicking, Observation, Pickpocket, Search, Shadowing, Stealth, Traps) [40] *Talent (Smooth Operator) 4 [60] *Additional Languages: Spanish (Native) [4], Cantonese (Accented) [2]<br> '''Skills'''<br> *Acrobatics (DX) [4] *Acting (IQ+1) [3]* *Architecture/TL8 (IQ) [2] *Body Language (PER-1) [1] *Body Sense (DX+1) [7]* *Camouflage (IQ) [1] *Climbing (DX+1)[3]* *Connoisseur (Art) (IQ) [2] *Disguise/TL8 ) (IQ) [4] *Driving/TL8 (Motorcycle) (DX) [2] *Electronics Operation/TL8 (Security)(IQ)[2] *Electronics Operation/TL8 (Surveillance) (IQ)[2]* *Escape (DX)[3]* *Fast Talk (IQ+1)[3]* *Filch (DX) [2] *Forced Entry (DX) [1] *Forgery/TL8 (IQ) [4] *Gesture (IQ) [1] *Holdout (IQ) [2] *Judo (DX) [4] *Knot-Tying (DX) [1] *Law (Criminal) (IQ-2) [1] *Lip Reading (PER-1) [1] *Lockpicking/TL8 (IQ) [2] *Mimicry (Speech) (IQ-1)[2] *Observation (PER)[1]* *Pickpocket (DX)[4] *Savoir-Faire (Criminal) (IQ) [1] *Savoir-Faire (Superhero) (IQ) [1] *Savoir-Faire (Supervillain) (IQ) [1] *Search (PER) [2] *Sex Appeal (HT-1) [1] *Sleight of Hand (DX)[4] *Smuggling (IQ-1) [1] *Stage Combat (DX-1) [1] *Stealth (DX+1)[2]* *Streetwise (IQ+1)[3]* *Throwing (DX) [2] *Traps/TL8 (IQ) [2] *Urban Survival (PER)[2] ===The Inventor=== Billionaire visionary genius adventurer, the only thing which exceeds this Alex's skill in business is his mastery of all things scientific and technological. CEO of Apex Technologies, he now spends his spare time exploring other worlds when he isn't improving his own.<br> '''Advantages'''<br> *Absolute Timing [5] *Eidetic Memory (Photographic Memory) [10] *Gadgeteer (Quick Gadgeteer) [50] *G-Experience (All) [10] *Gizmo (3 times) [15] *Indomitable [15] *Lightning Calculator (Intuitive Mathematician) [5] *Talent (Artificer) 4 [40] *Talent (Business Acumen) 4 [40] *Talent (Mathematical Ability) [40] *Unfazeable [15] *Versatile [5]<br> '''Wildcard Skill'''<br> Science! (IQ+3) [60]<br> '''Skills'''<br> *Accounting (IQ-2) [1] *Administration (IQ-1) [1] *Artillery/TL9 (Guided Missile) (IQ) [2] *Beam Weapons/TL9 (Pistol) (DX+2) [4] *Beam Weapons/TL9 (Projector) (DX)[1] *Beam Weapons/TL9 (Rifle) (DX) [1] *Computer Hacking/TL9 (IQ) [8] *Computer Operation/TL9 (IQ+1) [1]* *Computer Programing/TL9 (IQ) [4] *Computer Programing/TL9 (AI) (IQ) [4] *Economics (IQ-2) [1] *Environmental Suit/TL9 (Battlesuit) (DX+2) [4] *Explosives/TL9 (IQ) [2] *Finance (IQ-2) [1] *Force Sword (DX) [2] *Forward Observer/TL9 (IQ-1) [1] *Free Fall (DX-1) [1] *Gunner/TL9 (Beams) (DX) [1] *Law (U.S. Contract) (IQ-2) [1] *Law (Corporate) (IQ-2) [1] *Leadership (IQ-1) [1] *Liquid Projector/TL9 (Sprayer) (DX) [1] *Liquid Projector/TL9 (Squirt Gun) (DX) [1] *Machinist/TL9 (IQ-1) [1] *Market Analysis (IQ-2) [1] *Merchant (IQ-1) [1] *Parachuting/TL9 (DX) [1] *Piloting/TL9 (Aerospace) (DX-1) [1] *Piloting/TL9 (Contragravity) (DX-1) [1] *Piloting/TL9 (Flight Pack) (DX) [2] *Piloting/TL9 (High-Performance Airplane) (DX-1) [1] *Piloting/TL9 (High-Performance Spacecraft) (DX-1) [1] *Politics (IQ-1) [1] *Propoganda/TL9 (IQ-1) [1] *Public Speaking (IQ-1) [1] *Savoir-Faire (Corporate) (IQ) [1] *Scuba/TL9 (IQ-1) [1] *Strategy (IQ-2) [1] *Tactics (IQ-2) [1] *Weird Science (IQ+5)[28] ===The Wanderer=== This version of Alex was just a gifted musician till a profound mystical experience "put him in tune with the music of the multiverse." Now he possesses extraordinary senses, including the ability to find natural ways to travel from world to world like nexus portals and shiftrealms, no matter where they happen to be on a planet. Not only that but things just seem to go his way, as if Reality itself was looking out for him.<br> '''Advantages'''<br> *Acute Detect Natural Parachronic Phenomena 44 (Accessibility - Only to Compensate for Range Penalties -50%) [44] *Charisma 5 [15]* *Cultural Adaptability (Xeno-Adaptability) [20] *Daredevil [15] *Detect Natural Parachronic Phenomena (Rare; Precise +100%) [10] *Empathy [15] *Enhanced Dodge 3 [45] *Intuition [15] *Extraordinary Luck [30] *Medium [10] *Precognition [25] *Serendipity 2 [30] *Social Chameleon [5] *Spirit Empathy [10] *Talent (Musical Ability) 4 [20] *True Faith [15] *Visualization [10] *Wild Talent 1 (Retention +25%) [25]<br> '''Skills'''<br> *Area Knowledge (Dimensional Highways) (IQ) [1] *Carousing (HT) [1] *Cartography/TL8 (IQ-1) [1] *Connoisseur (Music) (IQ-1) [1] *Cooking (IQ-1) [1] *Dancing (DX-1) [1] *Enthrallment (Captivate)(Will) [4] *Enthrallment (Persuade)(Will) [4] *Enthrallment (Suggest)(Will) [4] *Enthrallment (Sway Emotions)(Will) [4] *Erotic Art (DX-1) [1] *Fortune Telling (IQ-1) [1] *Gambling (IQ) [2] *Hidden Lore (Natural Parachronic Phenomena) (IQ) [2] *Musical Composition (IQ-2) [1] *Musical Influence (IQ-2) [2] *Musical Instrument (Guitar) (IQ) [4] *Musical Instrument (Piano) (IQ-2) [1] *Panhandling (IQ) [1] *Poetry (IQ-1) [1] *Savoir-Faire (Show Business) (IQ) [1] *Scrounging (PER) [1] *Singing (HT) [1]
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