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Norrathians: Hum Traditions
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==Surefall Glade== =====Explorer:===== You gain a racial bonus of +2 to Balance, Climb, Sneak, Move Silently, and Swim checks in wilderness environments, and to Survival checks to avoid becoming lost. Also, you gain a +5 bonus to your mana pool. (doubling: stacks) =====Friend of Nature:===== You gain a racial bonus of +4 to Handle Animal and Wild Empathy checks. Also, you gain a +5 bonus to your mana pool. (doubling: stacks) =====Wolfish Steps*:===== In wilderness environments your base land speed increases by +10 feet. =====Bestowal of Surefall*:===== Once per day, you may boost a single party member’s attacks. This grants a circumstance attack bonus equal to 1 + your Charisma modifier for a duration equal to 1d6 + your Charisma modifier, with attacks calculated with a -1 weapon delay. You may not use this ability on yourself. Every ten levels after choosing this ability, it may be used an additional time per day, the attack bonus increases by +2, and the duration increases by 2 rounds. =====Disabling Strike*:===== Whenever you successfully score a critical hit against a creature for whom you have at least 5 ranks of Knowledge (monster lore) (or Knowledge [nature] when pertaining to animals and the like), the creature is stunned for 1 round unless it succeeds at a Fortitude save (DC 10 + your ranks in the related skill). ---- Back to [[Norrathians: Racial Traditions|Racial Traditions]] [[EQrpg: Norrathians]]
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