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Paradise City:Cyberware Catalog
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==Armor== Modifications 1. Partial. Any full-body armor can be bought at reduced cost if it offers only partial coverage. At 50% of normal cost, “partial” armor will cover only the torso, skull, arms, legs, vitals, and groin. At 25% of normal cost, “torso” armor will protect only the torso, vitals and groin. 2. Heavy. Armor may be classed as “heavy” at no additional cost. If so, increase its DR by 50% but reduce the character’s Speed by 1. Additional pieces of heavy armor do not reduce Speed further. 3. Thick. Armor may be classed as “thick” at no additional cost. If so, increase its DR by 50% but reduce the character’s DX by 1. Additional pieces of thick armor do not reduce DX further. 4. Thin. Armor may be classed as “thin” to reduce its cost. At 75% of cost, thin armor will provide 90% of normal DR. At 50% of cost, thin armor will provide 75% of normal DR. Armor may not be both thick and thin. Boneplates: $10,000. ST +1. DX -1. 5 Extra Hit Points. DR 3 against swing damage. DR 3 against crushing damage. Punching, kicking, elbow strike and knee strike damage inflicted by the character is at +2. Cardiac Jacket: $5,000. Eliminates damage multipliers for attacks to the heart. Crystalweave. $10,000. DR 12. Due to crystalweave’s tendency to shatter, crushing and all kinds of piercing damage that penetrates DR are treated as cutting. Large piercing attacks still retain their damage modifier for size, but small piercing attacks lose their damage modifier for size. Limitation: Tough Skin. Dermal Plates: $125,000. DR 7. Dermal Plates do not get the usual price breaks for looking unnatural. Instead, for $85,000, they will look real but feel unnatural, for $42,000, they will neither look nor feel real, and for $28,000, they will neither look nor feel real and will weigh 3 x ST lbs. For 30% extra, the armor is laminate. Dragonskin: $10,000. DR 10 vs Burning damage, DR 1 against cutting damage, and 20 points worth of Radiation Tolerance. Limitation: Tough Skin. Grizzlyfat Therapy: $4,000. DR 2 and the Very Fat disadvantage. Limitation: Tough Skin. Laser Reflective Exterior: $24,000 per level. Laser Reflective Exterior does not get the usual price break for looking unnatural. Instead, unnatural looking Laser Reflective Exterior costs $20,000 per level. Limitation: Tough Skin. Leatherskin: $5,000. DR 2. The subject loses all feeling in their skin. They will still feel damage that breaks or bypasses the skin. The subject is at -1 to tasks requiring manual dexterity (any task that the Manual Dexterity advantage would apply to). Limitation: Tough Skin. Skin Sheath: $90,000. DR 5. Skin Sheath does not get the usual price break for looking unnatural. Instead, for $60,000, it looks real but feels unnatural, for $30,000 it both looks and feels unnatural, and for $20,000 it looks and feels unnatural and weighs 2 x ST lbs. For 30% extra, the armor is laminate. Limitation: Tough Skin. Skintemper: $54,000. DR 3. Skintemper does not get the usual price break for looking unnatural. Instead, for $36,000, it looks real but feels unnatural, for $18,000, it looks and feels unreal, and for $12,000, it looks and feels unnatural and weighs ST lbs. For 30% extra, the armor is laminate. Limitation: Tough Skin. Skinweave: $60,000. DR 1. Negates the damage modifier for Cutting and Impaling attacks. Reduces the size modifier of Piercing damage by one step (so pi++ would be pi+ for instance). AP ammunition negates Skinweave. Limitation: Tough Skin. Subdermal Plates: $100,000. [Ultra-Tech p. 211 as Subdermal Armor]. DR 8 vs piercing and cutting, DR 4 otherwise, Tough Skin Limitation. Throat Sleeve: $5,000. Against attacks to the neck, DR 2 and the elimination of damage multipliers. Does not affects attacks to the neck from behind.
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