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====Space Marine Captain==== You are a genetic superhuman. Faster, stronger, better than mere mortals. You are a good warrior. And a good leader. You command a space marine company. But for whatever reason, you didn't quite fit in with your chapter -- too independent, a dangerous trait when you might someday be asked to sacrifice your very soul for the greater good of the Imperium. Your Chapter Commander has given you a special assignment that will take you far away from your home base. What you need to do before you play: *Detail your chapter, its theme, its special rituals and beliefs. *Define your leadership style, are you charismatic, a dictator, a coldly logical tactician? *Delineate three great battles that you fought, and the enemies that you defeated, and how you overcame them. *Describe a hobby that you have, and why taking part in it gives you comfort. <u>Talents</u> Peer (Military) Good Reputation (Space Marines) Weapon Training (Bolt Pistol, Bolter, Melee (Primitive)) Enemy (one Xenos type) +5 Toughness +5 Strength <u>Skilled in</u> Command (Fel) Common Lore (Space Marines) (Int) Common Lore (War) (Int) Forbidden Lore (Xenos) (Int) Navigation (Planetary) (Int) Pilot (Spacecraft) (Ag) Scholastic Lore (Tactica Imperialis) (Int) Secret Tongue (Military) (Int) Survival (Int) Starting Traits: Space Marine Company (100 space marines and support equipment) Best Quality Power Armor Good Quality Bolter Good Quality Bolt Pistol Best Quality Mono-Sword Vox-caster
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