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==Warlock (Sorcerer) Powers== '''Trappings:''' ''All Warlock powers glow with an ominous eldritch energy.'' ---- :'''Bolt''' | PP (1) | Range (Smarts x2) | Duration (instant) ::Additional Trappings: ''a beam of crackling eldritch energy shoots out of Brook's outstretched finger.'' ::Description: ''Sends damaging bursts of energy toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.'' :::DAMAGE (+2) The bolt causes 3d6 damage (4d6 with a raise). :'''Entangle''' | PP (2) | Range (Smarts) | Duration (instant) ::Additional Trappings: ''A tremendous blast of freezing cold briefly connects the caster's pointed finger and the unfortunate victim, encasing them is frost and immobilizing them.''; ::Description: Restrains a target with ice (Hardness 8). If cast successfully, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as detailed below. :::AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.'' :::DAMAGE (+2): Entangled targets take 2d4 damage at the end of their turn. :::TOUGH (+1): The entangling material is particularly resilient. Increase its Hardness to 10. :::Entangled: The victim can’t move and is Vulnerable as long as he remains Entangled. :::Bound: The victim may not move, is Distracted and Vulnerable as long as he remains Bound, and cannot make physical actions other than trying to break free. :::Breaking Free: Attempting to break free is an action using Strength at −2 or Athletics. With success, an Entangled hero is free of one entanglement or grappler. A Bound character improves to Entangled with a success; with a raise, he’s free. :'''Environmental Protection''' | PP (1) | Range (Touch) | Duration (1 or 8 hours) ::Additional Trappings: ''A shimmer of otherworldly energy infuses the target.''; ::Limitations:''Range: Touch'' ::Description: Environmental protection allows the target to breathe, speak, and move at his normal Pace in an otherwise fatal environment. It protects him from intense heat, cold, radiation, pressure, and lack of oxygen. A raise increases the Duration to eight hours. :::ADDITIONAL RECIPIENTS (+1): The power may affect more than one target for 1 additional Power Point each. :::ENVIRONMENTAL RESISTANCE (+1): The power now offers environmental resistance, reducing damage from one energy source (fire, cold, electricity, etc.) by 4 (6 with a raise).
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