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Scion2e:StairwaytotheHeavens: Aaron Windsor
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==Purviews== ===Marvels=== '''Motifs''' :'''Pantheon''': Speaking the sacred ritual words releases sekhem, lending power to the soul :'''Sekhem Scepter''' (Relic; Earth and Fertility): The essence of life flows through the world and in your veins. :'''Leopard-Skin Robe''' (Relic; Beasts and Epic Strength): The fearsome might of the guardian of the dead Marvels are freeform expressions of divine power. If you want to do something, and nothing else on your sheet allows you to do it, you can do it with Marvels. Once per scene, as a Simple Action, you can use a Marvel. Choose one of your Purviews and one of your Motifs, either from your Pantheon, Relics, or other sources, and select an effect from '''Scion: Hero''' (pg.238) and pay the Legend cost for that effect. Using a Marvel on a trivial character waives the usual Legend costs. Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use.<!-- '''Example Marvels''' :'''Shadow Weapon''' (Heku, Attacking): Aaron Spends 1 Legend and speaks a ritual phrase, channeling his sekhem into his ''Sheut''. His shadow animates and gains form, allowing him to use it as a weapon for the rest of the scene. The Shadow Weapon can be a ranged or melee weapon depending on the situation and uses Occult + Presence to attack. The shadow is a Versatile (2) weapon, and has either Reach (1) or Arcing Tag if it is a melee or ranged weapon, respectively. :'''Heku Marvel''' (Heku, ): Weaponize the passions of your Ba. Speak to the Ba of objects. Astral projection. :'''Heku Marvel''' (Heku, ): Empower yourself using your Ka. Consume the Ka within offerings to fuel your own Ka. Make food unfulfilling by consuming its Ka. :'''Standard Issue''' (Order, Equipment): Aaron invokes the ritual name of a specific title or position. :'''Order Marvel''' (Order, ): :'''Order Marvel''' (Order, ): :'''Beastial Intimidation''' (Beast, Complication): :'''Beast Marvel''' (Beast, ): :'''Beast Marvel''' (Beast, ): :'''Call Specters''' (Death, Upheaval): :'''Death Marvel''' (Death, ): :'''Death Marvel''' (Death, ): :'''Living Earth''' (Earth, ): :'''Earth Marvel''' (Earth, ): :'''Earth Marvel''' (Earth, ): :'''Chaotic Strength''' (Epic Strength, ): :'''Epic Strength Marvel''' (Epic Strength, ): :'''Epic Strength Marvel''' (Epic Strength, ): :'''Healing''' (Fertility, ): :'''Fertility Marvel''' (Fertility, ): :'''Fertility Marvel''' (Fertility, ): --> ===Heku=== Heku is a tradition of magic that originated in ancient Egypt, practiced by the Netjer and their followers. It holds dominion over rebirth and the afterlife, exerting outward power in the form of sekhem, external life force, and through the many-part soul: Ren (name), Ib (heart), Sheut (shadow), Ba (personality), Ka (vital essence), and Ha (the sum of all these). '''Innate Power''': You hold power over those whose ren, or true name, you know. For most mortals, this is their full given name, while the ren of mythical beings, cautious occultists, or Gods require more extensive research or subterfuge to uncover. Knowledge of a character’s ren grants Enhancement 2 on rolls to gain knowledge or understanding of them. '''Sekhem Blaze''': You manifest the power and energy of your living soul as a brilliant light shining in your eyes, exerting your dominance over all you behold. The target must either flee from, or is cowed into submission and ceases hostilities — your choice. If you know their ren, you treat their Attitude as two points higher for the rest of the scene. This does not stack with other magical Attitude bonuses. :'''Cost''': Imbue 1 Legend; '''Duration''': Indefinite; '''Subject''': One Character :'''Clash''': Presence + Legend vs. Resolve + Legend :'''Range''': Medium; '''Action''': Simple ===Order=== The Order Purview holds power over those things which bind civilizations and societies together in order: the sovereignty of kings and queens, the wisdom of judges and the justice of lawgivers, codes of law, social customs, and hierarchical authority '''Innate Power''': You can sense the laws that govern any jurisdiction you stand in, letting you tell whether any action you witness or contemplate would be legal according to them. Any mortal law enforcement acting in their official capacity that attempts to take action against you for a lawful act or overreach the bounds of authority is physically unable to do so — their body betrays them in the face of true justice '''Nothing But the Truth''': Your imposing presence strikes divine terror into the hearts of liars. An affected character can’t lie, omit the truth, or make any misrepresentation of a material fact, and consequently never imposes the Misleading Complication (p. XX) on any information they give. :'''Cost''': Imbue 1 Legend; '''Duration''': Indefinite; '''Subject''': One Character :'''Clash''': Presence + Legend vs. Manipulation + Legend :'''Range''': Short; '''Action''': Simple ===Beasts=== This is the Purview of divine authority over the animal kingdom. It holds sway over all animals, as well as the iconic and mythological symbolism which humanity has given to them: the lion’s courage, the eagle’s swift wings and sharp eyes, and the owl’s wisdom are all part of the Beasts Purview. This Purview is granted by the Leopard-Skin Robe Relic. The Relic ceases to function should Aaron refuse to protect the resting place of the dead. '''Innate Power''': Animals will never attack or harm you, unless they are compelled by magic or Legendary creatures themselves. ===Death=== You do not need to be told what Death is. Whether they fear it, ignore it, or embrace it, all mortals live in the shadow of their mortality. Those with this Purview hold sway both over the end of life and that which comes after death, wielding divine authority over corpses, funeral grounds, the undead, and underworlds. This Purview is granted by Aaron's Guide, the Ghost of Duat. '''Innate Power''': You can see and communicate with ghosts, shades, and other forms of the undead that are normally imperceptible or incomprehensible (the Storyguide should feel free to send plot hooks your way in the form of the dead seeking favors or aid). In addition, you can perceive entryways to the Underworld (p. XX). ===Earth=== This Purview governs and shapes the elemental stuff of Earth, such as stone, soil, sand, metal, and crystal. It embodies the inexorable resilience with which the mountains and canyons weather the passage of centuries and the fury of the elements, but also the terrible strength of the avalanche and the earthquake. This Purview is granted by the Sekhem Scepter Relic. The Relic must be activated before Aaron can call upon its Marvels. '''Innate Power''': As long as you are standing on the ground (the bottom floor of a building counts) or an earthen surface, you cannot be forcibly moved from your location by any amount of physical force, and gain Enhancement 1 on Might and Stamina rolls. ===Epic Strength=== This Purview encompasses the divine might of the Gods. It is supreme raw physical power, allowing those Scions with Epic Strength to utterly overwhelm their lessers by force of arms, accomplish deeds of impossible strength, or show up any gym rat who dares try to out lift them This Purview is granted by the Leopard-Skin Robe Relic. The Relic ceases to function should Aaron refuse to protect the resting place of the dead. '''Innate Power''': You have +1 Scale for purposes of lifting, breaking, or carrying large objects. You can use Might in place of Presence for intimidation, seduction, or building Bonds of camaraderie. ===Fertility=== Fertility Gods hold power over the soil in which crops take root, the bonds of family, and sexuality and childbirth. This Purview holds sway over the vitality of plants, animals, and mortals, capable of bestowing powerful blessings on fields or families. However, it also governs famine, blight, and infertility, and can lay terrifying curses by withholding the gifts of Fertility. This Purview is granted by the Sekhem Scepter Relic. The Relic must be activated before Aaron can call upon its Marvels. '''Innate Power''': Once per session, you can radiate an aura of vitality, causing flowers and other plant life to bloom and grow. All allies out to long range may resolve a single Bruised or Injured Condition. This cannot heal Maimed Conditions.
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