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=Abhumans= Goblins, Drakkhar, and Myclings are often lumped together into the category of "abhuman" for the purpose of categorization and scholarship. This term isn't used much by the common people, with the four races generally being referred to by their own name except by particularly xenophobic humans and Shardborn. Goblins are the abhuman race most intermingled in civilization, but they are still regarded by some as being clannish and insular because of their large kin-groups and “secret” language. Drakkhar have conflicted histories with human empires and are frequently regarded with some fear or suspicion. Myclings are rare and become even more so the further one gets from the Outgrowth, meaning most have only heard stories about them. ==Goblins== +2 to Dexterity or Intelligence '''Small''': Goblins have a +2 AC bonus against opportunity attacks. '''Goblin Hearing''': Goblins have big ears that can hear things other races can't. This doesn't provide any mechanical benefits, but it does mean they can perceive frequencies non-goblins can't, such as Shrill, the goblin language. ''Adventurer Feat'': Gain a +3 to background checks involving hearing, and you don't suffer any penalties to hearing rolls if you're asleep. '''Racial Power:''': Shifty Retreat Once per battle when an enemy attack hits you, you can force them to reroll the attack and take the worst result. If they miss you with the reroll, you can pop free from engagement, and if it hits you only take half damage. ''Champion Feat'': After using shifty retreat, you can move as a free action. DESCRIPTION GOES HERE -Goblins live in tribal clans, close to kin groups – work fine w/other races, but primarily loyal to their kin; this promotes lingering distrust -Originated in Athon, but have clans spread throughout the Continent -Known for being clever and skillful, prolific inventors -The Lord Artificer of the Athonese Council is a goblin ==Drakkhar== +2 to Strength or Wisdom '''Dragon-blooded''': Drakkhar gain +1 to AC. '''Racial Power''': War Cry Once per battle, you can rally as quick action. If you attack on the same turn you rally this way, double your ability modifier for damage(four times at champion tier, six at epic). Wizard attacks add Intelligence instead(double at champion tier, triple at epic tier). If you miss, double your miss damage. ''Champion Feat'': The first attack you make after rallying with ‘’war cry’’ has its critical range expanded to 16-20. ''Epic Feat'': The attack has its critical range expanded to 11-20 instead. DESCRIPTION GOES HERE -believe themselves to be the race most favored by the Wyrm -native to the cold, northern Orindi, but there are some smaller clans spread throughout the Continent -natural survivors: descended from dragons, in tune with nature and the elements -horns grow larger and more elaborate as they grow more powerful -led by their Storm Rider, shaman supreme, currently a woman descended from the largest clan or Dragonics; she seeks to prove the Dragonics are the strongest race on the Continent ==Myclings== +2 to Strength or Constitution '''Mycorrhizae''': Myclings can extend tendrils into surrounding plants and fungi to communicate with them. This works like the druid's Nature Talking class feature, except it takes several minutes instead of a few rounds and can only be used to talk to plants. Mycling druids instead gain a use of Nature Talking per day, and a +10 to the skill check to communicate with plants. '''Racial Power''': Spore Burst Once per battle, deal ongoing poison damage to a target you hit with a natural even attack roll as a free action. This damage is equal to 5 times your level, and isn’t doubled on a crit. ''Champion Feat'': An enemy suffering from this poison damage is dazed until the end of their next turn, but only while attacking you. ''Epic Feat'': Once per day, an enemy dazed by ‘’spore burst’’ is instead confused. DESCRIPTION GOES HERE -originally a slave race to the elves, broke free when they vanished at the end of the 3rd age but stayed incognito -the few myclings still alive roam the Continent, looking for purpose
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