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==KNOWLEDGE== INT, SPECIALTY, TRAINED ONLY This skill encompasses several specialties, each treated as a separate skill. The Knowledge specialties, and the topics each one encompasses, are as follows: • Arcane Lore: The occult, magic and the supernatural, astrology, numerology, and similar topics. • Art: Fine arts and graphic arts, including art history and artistic techniques. Antiques, modern art, photography, and performance art forms such as music and dance, among others. • Behavioral Sciences: Psychology, sociology, and criminology. • Business: Business procedures, investment strategies, and corporate structures. Bureaucratic procedures and how to navigate them. • Civics: Law, legislation, litigation, and legal rights and obligations. Political and governmental institutions and processes. • Current Events: Recent happenings in the news, sports, politics, entertainment, and foreign affairs. • Earth Sciences: Geology, geography, oceanography, and paleontology. • History: Events, personalities, and cultures of the past. Archaeology and antiquities. • Life Sciences: Biology, botany, genetics, medicine, and forensics. • Physical Sciences: Astronomy, chemistry, mathematics, physics, and engineering. • Popular Culture: Popular music and personalities, genre films and books, urban legends, comic books, science fiction, gaming, and trivia. • Streetwise: Street and urban culture, local underworld personalities and events. • Tactics: Techniques and strategies for disposing and maneuvering forces in combat. • Technology: Current developments in cutting-edge devices, as well as the background necessary to identify various technological devices. • Theology and Philosophy: Liberal arts, ethics, philosophical concepts, and the study of religious faith, practice, and experience. Check: Make a Knowledge check to answer a question in your field. The DC is 10 for easy questions, 15 for basic questions, and 20 to 30 for difficult questions. You can make a Knowledge (technology) or Knowledge (arcane lore) check to identify devices associated with those areas of knowledge. The GM may make a Knowledge roll for you, so you don’t know whether or not your information is accurate. Try Again: No. The check represents what a character knows, and thinking about a topic a second time doesn’t let you know something you didn’t know before. The GM may allow another Knowledge check if a character gets access to a better source of information. For example, a hero who doesn’t know the answer to a particular question off-hand might get another check with access to a library or online database (and could take 10 or take 20 on that check, depending on the circumstances). Action: A Knowledge check can be a reaction, but otherwise requires a full-round action. Taking 20 on a Knowledge check requires at least an hour, longer if the GM decides the information you’re looking for is particularly obscure or otherwise restricted. Special: An untrained Knowledge check is simply an Intelligence check. Without actual training, a character can only answer easy or basic questions about a topic. You can take 10 when making a Knowledge check. You can take 20 only if you have access to research materials (such as a library or online database) that allow you to keep looking for the answer.
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