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== Game Sessions == ''' Session 1 '''<BR> As the party finds themselves on the edge of Imperial Space and begin to scan for their first target, they coma across a distress call from a group o Imperial Guardsmen marooned on a violent planet and loosing men very quickly. Contrary to how most space Captains of his day would react, Captain York gives the order to move for immediate assistance. Navigator Macharius made the warp journey so quickly that several lives were saved. They emerged from the Warp to find the planet in violent tectonic upheaval. Flaming rocks were flying into the air as enormous cracks in the planets surface opened. Malechi Darrius selected a large group of courageous crewmen to go down to the planets surface, led by the valiant rogue trader himself. The atmosphere proved rough, but not too rough, for they landed and evacuated the crew of the Menetoth quickly and effectively, with minimal loss of life. The flight back to Esailia was not so uneventful, as the transport ship took a few hits from the lava rocks raining down, but the sturdy ship made it back to the dock. The Guardsmen agreed to follow the rogue trader and his crew to the ends of the universe. Going out of her way may have cost Esailia, but she gained a few dozen new loyal soldiers.<BR> http://wiki.rpg.net/index.php/Solas_heroes_Session_1 '''Session II ''' The players have chosen to chase the space hulk their new friends were chasing when they crashed. Their first warp jump brings them near a void station, and they decide to dock and stock up on supplies and work. The meet with the stations crime boss/ mayor and he hires them to get rid of a drug manufacturing operation on the planet below. They make quick work of the ramshackle operation and Macharius recruits one of the scientists to remake the lab on Esailia. With their new information and some new equipment, they leave the station and continue their chase. http://wiki.rpg.net/index.php/Solas_heroes_Session_2
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