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Star Wars: Ultimate Starfighting Championship
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=Inspiration & Acknowleddgements= These rules are primarily based on Tachyon Squadron (TS) by Clark Valentine and Kriegszeppelin Valkyrie (KZ)... which as it turns out is also by Clark Valentine. Go figure. The game was originally planned to lean more toward TS but has now shifted back toward KZ for ease of gameplay in a PbP format. There have been a few changes, most notably the die maximizing/minimizing concept from TS and slightly more detailed fighters. In order to fit what I feel is more in the keeping of 'A galaxy far, far away', I want to capitalize on the wingman concept from KZ. Additional inspiration came from: *Michael Stackpole's Rogue Squadron series. Duh. *Top Gun. Also duh. *Iustam's [[Salamis]]/Battlestar Galactica game, run using Tachyon Squadron rules. *Pstjmack's [[Raiders of the Rim]]/Star Wars game, which bases it's space combat on Tachyon Squadron, but expands it to ships of all sizes. *Discussion posts [https://www.reddit.com/r/FATErpg/comments/cnzlxt/tachyon_squadron_star_wars/] between Reddit users DaStainlessSteelRat and DiceSpacer who statted many of the fighters and systems for Tachyon Squadron, which I used as a starting point.
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