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The Dungeoneers (A D&D Minisetting)
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==Dungeons== Unsurprisingly, dungeons are the foundation of a dungeoneers adventure. They need not be underground, but often are. For this game, a dungeon is a confined space where the adventure happens, it could be a cave, a building or even a town. Some adventures may happen in places that are not confined, such as forests and plains. These “dungeonless” adventures are rarely handed out to the dungeoneers, but are always a good change of pace. Much work has been done on the subject of dungeons (as they are so common), the following work was compiled by the Valorous College of Dungeonography (VCD) in Valorium. The most common type of dungeon is called an Underground Complex by the Valorous College of Dungeonography. These structures consist of a network of underground rooms and corridors. These structures may be natural cave formations, artificial hallways or even insect burrowed tubes. Never content at just one definition, the VCD has broken the Underground Complex definition into three different labels. '''Natural Caves''' Natural caves are underground areas that have been formed by any number of natural geologic processes. They are quite rarely encountered by dungeoneers simply because they tend to be structurally unforgiving to sentient beings. Floors are highly uneven, ceilings and walls are even worse, tunnels may shrink and widen randomly and there are usually no convenient sources of clean water and air. Natural caves rarely contain sentients, but often contain monsters, animals and the occasional hermit. Sometimes though, natural caves will harbor great finds as many assume that no one will brave their depths. Natural caves that are modified for sentient use become artificial caves. '''Artificial Caves''' Artificial caves are underground areas that have been hollowed out for some reason or another, by sentients or some other life form such as a giant worm. Artificial caves are also natural caves that have been heavily modified for use; in fact, most artificial caves start off as natural caves. Floors, ceilings and walls are usually fairly even (especially in well traveled areas) and there are often convenient sources of water nearby. The theorized underdark is supposed to be a huge artificial cave that connects numerous underground sites into a gigantic network. Artificial caves most likely comprise the bulk of dungeons in the lands. '''Artificial Complex''' This is what most people think of when they hear the word dungeon. They think of corridors filled with traps, connecting rooms filled with harrowing monsters. While artificial complexes are somewhat rare, they are the most common dungeon in dungeoneer missions. This is simply because artificial complexes are easier to control, easier to defend and are valuable to all that can control them. This means that the ownership of an artificial complex will change somewhat frequently, and these changes often bring dungeoneer teams.
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