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=== [[Vessels of the Viaticus Dynasty#The Aetherius Aeternus|The Aetherius Aeternus]] === '''Ship Description'''<br> The first keel laid at the shipyards of Exaviar's World and the flagship of Viaticus Dynasty throughout the House's long history, the Aetherius Aeternus was the dominate naval presence in the subsector until its untimely disappearance two centuries ago. It has been said that this ship is a symbol of the world that spawned it, and that while it was under the charge of House Viaticus no harm would befall Exaviar's World. A mighty battlecruiser, this vessel has seen conflict after conflict, often emerging nigh-unscathed while leaving behind the shattered hulks of pirates, xenos and traitors who would dare lay claim to the subsector. Never defeated in battle, and always appearing in the skies above Exaviar's World when the docks were threatened, it is the subject of countless myths and legends among the people who live in the great Hives below, many of whom see it as something akin to an Imperial Saint. Its disappearance shattered the morale of the planet - the rapid decline of the fortunes of House Viaticus after seemed to be but a natural progression of this loss to many - although, in truth, the fortunes of the Dynasty had been dwindling for many decades before... the mission upon which it vanished was a desperate attempt to reverse the decline, in fact. Now that it has reappeared, the Aetherius Aeternus again appears in the skies above Exaviar's World, and a new generation dreams of being selected to crew it. '''Speed:''' 6, '''Maneuverability:''' +26, '''Detection:''' +20, '''Armour:''' 21, 25 prow, '''Void Shields:''' 2, '''Hull Integrity:''' 66, '''Space:''' 69/78, '''Power:''' 68/90, '''Population:''' 100/100, '''Morale:''' 99/99, '''Turret Rating:''' 2, '''Weapon Capacity:''' Dorsal 1, Prow 1, Port 2, Starboard 2<br> '''Objective Points:''' +50 (Exploration, Military), +100 (Creed), +150 (Criminal, Trade)<br> '''Notes:''' +5 to all Navigation and Piloting rolls, +10 to fire guns (+15 against planetary targets), +20 Intimidation against planetary targets, halve the duration of warp travel, roll twice for Warp Encounters every ''three'' days travel and take the lowest.<br>
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