Editing
Three Kingdoms\NPCs
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Common NPCs= ==Soldiers== '''Training Soldiers:''' All soldiers begin as raw conscripts. Typically all of these may be trained to become light infantry. *Half may be trained as Heavy Infantry *Half may be trained as Archers *Quarter may be trained as Light Cavalry These chances are independent so some soldiers will have a mix of potentials. For these superior recruits a skilled Marshal may forge them into superior unit types. *Heavy Infantry/Archer: Heavy Crossbow *Heavy Infantry/Light Cavalry: Medium Cavalry *Archer/Light Cavalry: Horse Archer Soldiers who qualify for all three basic unit types become level 1 Military Officers once successfully trained as any one type. ===Conscript (BR 0.5)=== Normal 0, Move 120β, AC 1, HD 1d6, hp 4, Att 11+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Spear (1d10), Unarmed (1d3) Con +1, Int -1 Proficiencies: Campaigning, Labor Weapon Masteries: Basic (Spear), Unskilled (all) Chi Abilities: None Equipment: Padded armor, spear ===Light Infantry (BR 1)=== Normal 0, Move 120β, AC 2(3), HD 1d6, hp 5, Att 10+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Spear (1d10+1) or Sabre (1d8+1) Str +1, Con +1, Int -1 Proficiencies: Campaigning, Labor Weapon Masteries: Basic (Sabre, Spear), Unskilled (all) Chi Abilities: None Equipment: Light armor, spear or sabre+shield ===Heavy Infantry (BR 2)=== Normal 0, Move 90β, AC 5(6), HD 1d6, hp 7, Att 10+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Halberd or War Sabre (1d10+1) Str +1, Con +1, Int -1 Proficiencies: Campaigning, Labor Weapon Masteries: Basic (Halberd, War Sabre), Unskilled (all) Chi Abilities: None Equipment: Heavy armor, halberd or war sabre ===Crossbowman (BR 1.5)=== Normal 0, Move 120β, AC 2, HD 1d6, hp 5, Att 11+/10+, Saves: Wood 14+, Fire 15+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Heavy crossbow (1d8), Dagger (1d4) Dex +1, Con +1, Int -1 Proficiencies: Campaigning, Labor Weapon Masteries: Basic (heavy crossbow), Unskilled (all) Chi Abilities: None Equipment: Padded armor, heavy crossbow, dagger ===Light Cavalry (BR 3.5)=== Normal 0, Move 180β, AC 3, HD 1d6, hp 7, Att 10+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 17+, Water 17+, Init +0 Dmg: Spear (1d10+1), Sabre (1d8+1) Str +1, Con +1 Proficiencies: Campaigning, Riding Weapon Masteries: Basic (All Major), Unskilled (all) Chi Abilities: None Equipment: Light armor, spear, sabre ==Officers== ===Adjutant=== Military Officer 1, Move 120β, AC 5, HD 1d8, hp 9, Att 9+/10+, Saves: Wood 14+, Fire 15+, Earth 17+, Metal 17+, Water 16+, Init +0 Dmg: Sabre (1d8+1), Spear (1d10+1), Horsebow (1d6+1) Str +1, Con +1, Int -1 Proficiencies: Campaigning, Manual of Arms (Infantry), Riding Weapon Masteries: Basic (Common, Major, Military) Chi Abilities: None Equipment: Heavy armor, sabre, dagger, spear, light warhorse ===Sub-Captain=== Military Officer 2, Move 120β, AC 5, HD 2d8, hp 14, Att 8+/9+, Saves: Wood 13+, Fire 14+, Earth 16+, Metal 16+, Water 15+, Init +0 Dmg: Sabre (1d8+1), Spear (1d10+1), Horsebow (1d6+1) Str +1, Con +1, Int -1 Proficiencies: Campaigning, Combat Reflexes, Command, Manual of Arms (Infantry), Riding Weapon Masteries: Basic (Common, Major, Military) Chi Abilities: None Equipment: Heavy armor, sabre, dagger, spear, light warhorse ===Captain=== Military Officer 3, Move 120β, AC 6, HD 3d8, hp 19, Att 7+/8+, Saves: Wood 13+, Fire 14+, Earth 16+, Metal 16+, Water 15+, Init +0 Dmg: Sabre (1d10+1), Spear (1d12+1), Horsebow (1d8+1) Str +1, Con +1, Int -1 Proficiencies: Campaigning, Combat Reflexes, Command, Manual of Arms (Infantry, Cavalry), Riding Weapon Masteries: Skilled (sabre, spear, halberd, horsebow), Basic (Common, Major, Military) Chi Abilities: None Equipment: Heavy armor, sabre, dagger, spear, horsebow medium warhorse ===Commander=== Military Officer 4, Move 120β, AC 6, HD 4d8, hp 24, Att 6+/7+, Saves: Wood 12+, Fire 13+, Earth 15+, Metal 14+, Water 14+, Init +0 Dmg: Sabre (1d10+1), Spear (1d12+1), Horsebow (1d8+1) Str +1, Con +1 Proficiencies: Campaigning, Combat Reflexes, Command, Manual of Arms (Infantry, Cavalry), Riding Weapon Masteries: Skilled (sabre, spear, halberd, horsebow), Basic (Common, Major, Military) Chi Abilities: None Equipment: Heavy armor, sabre, dagger, spear, horsebow medium warhorse ==Servants== ===Concubine=== Normal 0, Move 120β, AC 0, HD 1d6, hp 3, Att 12+/10+, Saves: Wood 17+, Fire 14+, Earth 16+, Metal 14+, Water 13+, Init +0 Dmg: Unarmed(1 nonL), dagger (1d4-2) Str -2, Int +1, Cha +1 Proficiencies: Seduction, Performance (any 1) x2, Performance (any other) Weapon Masteries: Basic (Dagger), Unskilled (all) Chi Abilities: None Equipment: Fine clothing ===Valet=== Normal 0, Move 120β, AC 0, HD 1d6, hp 3, Att 12+/10+, Saves: Wood 17+, Fire 13+, Earth 16+, Metal 15+, Water 13+, Init +0 Dmg: Unarmed(1 nonL), dagger (1d4-2) Str -2, Dex+1, Cha +1, Proficiencies: Profession (servant) x2, Wakefulness, Diplomacy Weapon Masteries: Basic (Dagger), Unskilled (all) Chi Abilities: None Equipment: Professional clothing ===Youth=== Normal 0, Move 120β, AC 0, HD 1d6, hp 3, Att 10+/10+, Saves: Wood 15+, Fire 16+, Earth 19+, Metal 18+, Water 17+, Init +0 Dmg: Unarmed(1d3-1 nonL), dagger (1d4-1) Str -1, Int -1, Wis -1 Proficiencies: Labor (servant), Skulking Weapon Masteries: Basic (Dagger), Unskilled (all) Chi Abilities: None Equipment: clothing ==Animals== ===Light Warhorse=== Beast 2, Move 240β, AC 2, HD 2d8, hp 12, Att 7+, Saves: Wood 14+, Fire 14+, Earth 17+, Metal 16+, Water 16+, Init +1 Dmg: 2 Hooves (1d4+2) Str +2, Dex +1 Proficiencies: None Weapon Masteries: Basic (Natural weapons) Chi Abilities: None Equipment: Saddle, tack and harness Cost: 7.5 silver ===Medium Warhorse=== Beast 3, Move 240β, AC 3, HD 3d8, hp 21, Att 7+, Saves: Wood 12+, Fire 12+, Earth 16+, Metal 15+, Water 15+, Init +2 Dmg: 2 Hooves (1d6+2) Str +2, Dex +2, Con +1 Proficiencies: None Weapon Masteries: Basic (Natural weapons) Chi Abilities: None Equipment: Saddle, tack and harness Cost: 12.5 silver
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information