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Urchins: Character Generation
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==Factions== Factions represent another optional trait set players might access if the roll might concern that faction in some way. Keep in mind, while you can roll a faction die to get extra mechanical clout to do something on behalf of a faction, the GM can choose to add that same die as a complication to his opposition roll, where player failure means the die gets stepped back - no lower than [[File:d4a.png|24px]] - or stays the same on a tie (this is the only time a tie doesn't default to the player, it's just neutral), or get stepped up - no higher than [[File:d12a.png|24px]] - on a success on the part of the player. Two steps on an ES. :'''The GM decides at the outset if an action is eligible to earn or lose faction standing.''' Whenever your character attains a rating of [[file:d6a.png|24px|d6]] or higher with a faction, you may attach a Trait Statement to that faction's name [pp55/65 Reputation/Trait Statements]. :'''The Player decides when to challenge a trait statement.''' ---- Player Characters are all rated at [[File:d4a.png|24px]] with all guilds at start of game. ---- [[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]
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