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VGO's Guide to Warframe
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===Wukong/Wukong Prime=== Inspired by the Monkey King of Chinese legend, Wukong is a versatile, all-purpose warframe that can be nearly immortal with the right mods. His blueprints can be researched in a dojo (VGO's dojo has them already). The rarest resource they require is Nitain Extract, and the easiest way to get some is to buy it from Nora with Nightwave credits. Abilities: * Celestial Twin (#1) creates an AI controlled clone of your Wukong. It has the same weapons as you, and its shield/health values are a multiple of yours. There's no "energy upkeep" for the Twin, only the cost to summon it. When you're using your ranged weapons, the Twin uses melee, and vice-versa. You can press the ability button again while aiming at an enemy to have the Twin focus on it, with a damage bonus. If you use one of the other abilities, the Twin also uses it. You can dismiss it by holding down the ability button for a couple of seconds. The Twin is awesome as backup, particularly for new players, and more importantly it can act as your partner in the "shake hands" emote :). * Cloud Walker (#2) makes Wukong disappear and envelops your screen in a "mist" visual effect. This lasts for a few seconds, during which you can use your movement controls to fly really fast, passing through enemies and security sensors but not walls. While moving in this mode, your health also recovers. This is awesome for Ayatan hunts and for certain Espionage maps. It's also an important component of your "immortality". * Defy (#3) makes Wukong assume a mocking stance for a few seconds, drawing aggro from all nearby enemies. Wukong is invulnerable while the gesture lasts. When it ends, Wukong deals a multiple of all the damage dealt to it to nearby enemies, and gains bonus temporary Armor proportional to that damage (up to a maximum of 1500). A nice skill to use when surrounded. * Primal Fury (#4) summons Wukong's legendary Iron Staff. Like Excalibur's Exalted Blade, this is an exclusive melee weapon with its own built-in stance and its own mod set. It's very strong, and as a staff it has long base range and a large base block angle. When you summon it, your Twin also does the same! It expends the same amount of energy over time whether the Twin is out or not. The final ability is passive: Wukong essentially has three "extra lives". These come into effect whenever it would be reduced to 0 health. They prevent it from dying, restore some health, and give one of 5 possible bonuses (randomly selected at mission start). Once you're out of extra lives, the game's normal mechanics take over, so you still have the usual 4 revives at that point. When modding Wukong, you want to increase your Health and Armor as much as possible, but Shields aren't a big priority. For his abilities, Strength and Efficiency are the most important, and Duration is also nice to make you fly further with Cloud Walker, but range is secondary. There's one specific mod you should try to get for your Wukong: Hunter Adrenaline. This gives you energy when you take damage to your Health, and it's what can make Wukong truly immortal combined with timely usage of Cloud Walker. It can be obtained from Cetus bounties, or traded with other players. As with other "exclusive weapon" abilities, Primal Fury can be used to bypass "no melee weapon" restrictions on special maps. The Celestial Twin also ignores weapon restrictions.
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