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Once more with feeling/Custom Martial Arts
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===Shark Form=== *'''Cost:''' 6m; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Simple (Speed 4, DV -1) *'''Keywords:''' Form-type, Obvious *'''Duration:''' One Scene *'''Prerequisite Charms:''' Gills and Fins Technique, Crushing Jaws Maneuver *The martial artist adopts the silent grace and terrible bite of the shark. He furthers his resilience as his hide takes on the properties of that of the shark, cutting the fools trying to hold the practicioner and slipping out of their grasp. *The martial artist's unarmed attacks deal lethal damage and he can parry lethal attacks with his hands. Add the stylists Martial Arts to his movement and ignore all movement penalties when moving in water or muck. He can also ignore all penalties to combat resulting from being in or under water. He also ignores all penalties (internal and external) caused by negative magical effects based on the element of Water. This includes but is not limited to Dragon-Blooded charms with the Elemental keyword. *He also adds his Essence to his natural bashing soak, and may use this value to replace his natural lethal soak. His smooth hide also allows him to add his Martial Arts in automatic successes when trying to free himself from restraint. This also applies to rolls to control a clinch under the condition that he will break the hold, should he succeed. Whenever an opponent chooses to crush, hold or throw him in a grapple he can reflexively spend 1 mote to instantly inflict Strength + Essence damage on his attacker. This damage is piercing and this does not count as a Charm use for the turn. *A character cannot use more than one Martial Arts Form-type Charm at a time. The character must end Shark Form to assume another Martial Arts form.
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