Editing
Once more with feeling/Custom Martial Arts
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Unrelenting Predator Focus=== *'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive *'''Keywords:''' Combo-OK *'''Duration:''' One Week *'''Prerequisite Charms:''' Cunning Shark Taste, Blur of Teeth and Blood Technique, Drowning the World Technique *Once the Shark has chosen it's prey, it can no longer be stopped. The cold hunter pursues his target with relentless and deadly efficency. *The martial artist may use this charm on any one opponent whose blood he has tasted at least once within the last 24 hours. Once activated, the charm is in effect for one week, and it can always only be in effect on one person at a time. During this time, the martial artist finds it hard to concentrate (temperance rolls as appopriate) on anything else than bringing his prey down. His motivation is temporarily changed to "hunt and destroy target" and he never fails a conviction or valor roll related to this goal. However he automatically fails all compassion rolls in regards to his target and anyone in his way. *He has no difficulty tracking his prey, smelling his blood up to a distance of Essence x 10 miles on land or Essence x 200 miles in water. Hunting a target on a ship or similar water vessel counts as if that target was in the water. Add Martial Arts in additonal successes to all rolls to track the target when a roll is neccessary. *While actively pursuing and attacking his prey, the practicioner may ignore all wound penalties inflicted on him. He also raises his DVs and MDVs against his target by 2 during this time. He can also eschew the need for sleep without negative effects by spending 2 motes per night. Finally, the practicioner knows his opponents weakness, inflicting Essence additional dice of damage with each attack. *To prematurely end this charm, the character needs to successfully roll temperance against a difficulty of (5 - days spent hunting, minimum 1). Once the chosen opponent is dead, the charm ends prematurely and the motes spent are decommitted.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information