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Once more with feeling/Custom Martial Arts
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==Smiling Kitsune== *This style was created by a rather diminutive Lunar Waning Moon caste during the First Age known as Laughing Fox. He was often mocked for his size, despite his acquaintances knowing his strength. He just took it all in with a smile and laughed. His friends called him the "Smiling Fool," but his enemies referred to him as the "Smiling Demon," as no matter how enraged he seemed, even in the grips of Relentless Lunar Fury, he would just smile. Despite his odd mannerisms, he was an excellent fighter and eventually used his talents to create this style. *This style became Laughing Fox's signature, and he adapted his war form over the centuries to complement its unique form. This only seemed to enhance how disturbing and frightening he was in battle. *Smiling Kitsune Style is named after Laughing Fox's spirit shape, which was seemingly compact and unintimidating. However, such appearances are used to baffle and surprise enemies with incredible speed, cunning, and ferocity. Being developed for the Lunars' special talents, this style is peculiar in that many of its charms can be used as gifts or are fury-ok. *'''Weapons and Armor:''' Form weapons of this style have very limited range, as they are meant to mimic the fox's natural weapons. These include tiger claws, knives, khatar, and sai as well as their artifact equivalents. This style cannot be practiced in armor. *'''Complementary Skills:''' Students of this style must possess at least '''3''' dots in ''Socialize'' and ''Larceny''. A Lunar may instead bypass this requirement with '''4''' dots in ''Manipulation''. Now I feel stupid. That's claered it up for me ===Heart of the Fox=== *'''Cost:''' 2m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive (Step 9) *'''Keywords:''' Combo-OK, Counterattack *'''Duration:''' Instant *'''Prerequisite Charms:''' Vulpine Grace *Foxes are, by their very nature, evasive. Although they are carnivores, they are scavengers, not predators. They prefer to avoid confrontation and wait for the appropriate moment to take action. The martial artist takes on this behavior with this charm. In response to any attack that the martial artist successfully dodges, he may activate this charm. It allows him to leap away up to (permanent essence x 2) yards away, and possibly cut flurries short. This movement must be in a line (on the horizontal plane) and the user cannot move if completely surrounded. ===Cornered Ferocity=== *'''Cost:''' 3m; '''Mins:''' Martial Arts 2, Essence 2; '''Type:''' Simple (Speed 3, DV -0) *'''Keywords:''' Combo-OK, Fury-OK *'''Duration:''' Instant *'''Prerequisite Charms:''' Vulpine Grace *While not confrontational, a fox who is cornered fights back ferociously. The martial artist using this charm lashes out with great speed, not giving any ground. This charm makes an attack with a lower speed and DV penalty than normal, and he adds his essence to damage. ===Deceptive Musk=== *'''Cost:''' 1m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Supplemental *'''Keywords:''' Combo-OK, Gift *'''Duration:''' Instant *'''Prerequisite Charms:''' Vulpine Grace *One thing that is most noticeable of foxes is their scent. They possess a very pungent musk. However, this smell, while it lets people know of their presence, is so powerful that it is difficult to pinpoint where they are precisely. This charm aids in attempts to re-establish surprise. It does not provide a situation for the martial artist to do so, but it grants him his essence in dice for such attempts, which do not count against normal dice adding caps. Note that the opponent is made aware of your presence and may still activate appropriate charms to locate you such as essence sight, or may activate charms that allow them to react to unexpected attacks as if they were expected. This charm has absolutely no effect on any opponent who lacks a sense of smell. ===Smiling Kitsune Form=== *'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple *'''Keywords:''' Form-Type, Obvious *'''Duration:''' One Scene *'''Prerequisite Charms:''' Heart of the Fox, Cornered Ferocity, Deceptive Musk *This form allows the martial artist to transcend the fox as an animal and acheive a connection to its greater spiritual being. When activating this form, the martial artist adds half of his dots in martial arts to his Dodge DV and can now inflict lethal damage with unarmed attacks. Finally, this grants them increased mobility, adding the user's martial arts to all pools to calculate movement and jumping distances. This charm is obvious because, when active, the user's essence forms a number of glowing tails equal to their (essence - 1). ===Elusive Cunning=== *'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive (Step 9) *'''Keywords:''' Combo-OK, Counterattack *'''Duration:''' Instant *'''Prerequisite Charms:''' Smiling Kitsune Form *Foxes use their diminutive size to great advantage as it grants them greater mobility. This charm allows the martial artist to redirect a hand to hand attack that fails to overcome his Dodge DV into another target within range. This need not be another person, and with a stunt, the character can use this to make a contested dexterity or strength check against the opponent to force their weapon to stick into a nearby object (if appropriate, as it is rather difficult to force a hammer to "stick" into an object). ===Fox Fire=== *'''Cost:''' 5m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Simple *'''Keywords:''' Obvious *'''Duration:''' One Scene *'''Prerequisite Charms:''' Elusive Cunning *Used by the gods as messengers in many cultures, foxes bear deep spiritual connections. Invoking this spiritual nature of the fox, the martial artist's body is engulfed in white flame that burns with no heat and does not damage or burn anything it touches. This allows the character to both see and interact with dematerialized spirits. It also has another unique and dangerous benefit in that when it is active and the user successfully uses Elusive Cunning to redirect the person's weapon into an object, the martial artist may choose to spend a point of willpower. Doing this forces the weapon's wielder to unattune it if it is artifact weapon (and also lose the abilities of any hearthstones that might be attached). The essence that was once committed is instead lost as it bleeds back into Creation. ===Bite of the Fox=== *'''Cost:''' 3m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Simple *'''Keywords:''' Combo-Basic, Illusion, Compulsion, Stackable *'''Duration:''' Instant *'''Prerequisite Charms:''' Smiling Kitsune Form *The spiritual nature of the fox flows from its very being. It is a master of illusions and can trick those who are of weak will. This attack does not affect the opponent's body, but rather his mind. The martial artist rolls an attack as normal, but checks against the targets Dodge MDV instead of his physical DV's. If it hits, it deals no physical damage, but rather the martial artist rolls his essence. Each success reduces the target's temporary willpower by one. If an opponent is reduced to zero temporary willpower by this attack (or this attack is used on somebody who has no temporary willpower remaining), the target believes that one of his allies and the martial artist who used the charm have switched places, filling in any gaps of logic that might be necessary. If the target has no allies with him, he believes the martial artist has run away, and his senses seem to back up this belief. While temporary willpower lost is permanent until regained through normal means, the illusion effect is rather short-lived and only lasts a number of actions equal to the user's permanent essence score. During this period, the affected target cannot regain willpower through stunts due to confusion and inability to properly focus, but it does not prevent others from using charms or other abilities to grant the target willpower. It can also be dispelled if the martial artist attacks the target before the charm's effects end. Essence sight defeats this effect as do other mental defenses against illusions or compulsions, so long as they do not require willpower to be spent (since the target has none left to use). ===Laughing at the Hunter=== *'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Reflexive (Step 9) *'''Keywords:''' Combo-Ok, Counterattack, Illusion *'''Duration:''' Instant *'''Prerequisite Charms:''' Fox Fire, Bite of the Fox *Foxes are known as being masters of trickery and illusion in certain cultures. The martial artist displays similar skill when using this charm. This charm may be used when the target is attacked by an opponent who fails to overcome his Dodge DV. The martial artist switches places with the target and simultaneouly invokes an illusion, making a single (Manipulation + Martial Arts) roll against all other opponent's Dodge MDV's. Anyone who fails to defend against this mental effect believes that the martial artist and the target have not actually switched places. This effect lasts a number of ticks equal to the user's permanent essence score. If a character strikes one of them, then the illusion ends for that person. Also, should they have some other reason to suspect something odd happened, they may spend a point of willpower to end the effect.
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