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==Extra Info== ===Some Suggested Contact Occupations:=== Corporate [Choose a Corporation] (Secretary, Wage Slave, Corporate Decker, Security Guard, Lab Rat) Government (City Official, Metroplex Guardsman, UCAS Army Grunt, Docwagon Paramedic, Street Cop, Policlub Officer) Street (Bartender, Street Doc, Snitch, Street Kid, Squatter, Community Organizer, Junkie, Bounty Hunter, Anarchist Collectivist, Metahuman Right Activist, Club Bouncer) Professional (Academic, Talismonger, Mechanic, Arms Dealer, Cybersurgeon) Underworld (Ganger, Mafia Mobster, Yakuza Soldier, Triad Enforcer, Seoulpa Ring Member, Smuggler) Media (Reporter, Journalist, Producer, Agent) Tribal (Warrior, Shaman, Tribesperson) ===Totems (for Shamans): They generally give two advantages and one disadvantage.=== Bear (Gives Healing Spell Group, Forest Spirits, Can go Berserk when wounded) Cat (Gives Illusion Spell Group, Urban Spirits, Toys with enemy rather than kills immediately) Coyote (No advantages or disadvantages) Dog (Gives Detection Spell Group, Hearth Spirits, Stubborn (doesn't adapt well to change)) Eagle (Gives Detection Spell Group, Wind Spirits, Won't tolerate polluters or evil) Raccoon (Gives Manipulation Spell Group, Urban Spirits, Can't help but steal) Rat (Gives Illusion Spell Group, Urban Spirits, Cowardly - can't take Combat or Dervish Spell Groups) Raven (Gives Manipulation Spell Group, Wind Spirits, Claustrophobic - If you can't see the sky, you're running subpar) Snake (Gives Healing Spell Group, Desert Spirits, Obsessed with learning secrets) Wolf (Gives Dervish Spell Group, Forest Spirits, Cannot break pack loyalty) ===Decking=== A Battered old Custom Built Deck will allow you to take 4 programmes on a run, as things go along and you make some Nuyen, you can upgrade your deck to include more programmes. You can make up and name your own programmes (describe what they do), use the ones from Shadowrun books as examples. ===Improving your character=== As you do runs, you'll pick up Nuyen (which will allow you to buy more or better gear) and you'll improve in other ways too - you'll get 1-2 XP a run to spend as if they were points put into Stuff - so you can increase an Attribute, get a new Skill, a new Contact, a new Spell or Spirit, or a new piece of Cyberware or other gear. ===The system, if it can be called one.=== Often I'll just make up a reaction, an effect or whatever based on what seems to be a likely outcome, so a lot of things won't even see dice rolls. If I do have to make a roll, usually when combat is taking place, but at other times when a random element is needed too, I'll roll a die, and add some bonuses or penalties based on what I know about your character - her Attributes, what Skills she has, what Gear she's using, her Motivation and Flaw as well as environmental factors (having 4 red samurai bearing down on you while you try to get the computer lock on the door to open is going to be slightly terrifying), and her Archetype - even though a Rigger and a Decker might both have the Decking skill, the Decker is going to be better, because decking is what she is, chummer. Then I'll write up what happens based on what I end up rolling. Again, you can see what this looks like for PCs by picking a page at random from my other game (The Words that Maketh Murder) which is linked in my sig below. In terms of HP etc, it's more abstract. There are 5 levels of being, from Perfectly Fine to A Few Scratches And Bruises, to Starting To Hurt, to Uh-Oh and finally to Medic! I guess there's really 6 stages, the 6th being Alas Poor Yorick, from which there's no coming back. I might not always use those exact phrases, but you'll have a good idea of what wound level you're at when it comes to it (You Can See his Fucking Brain! is equivalent to Medic!, That Ankle is Definitely Sprained is equivalent to Starting To Hurt, and You'll Feel That In The Morning is on a par with A Few Scratches And Bruises, to give some examples. Some characters will take more time passing from one stage to the next, based on stuff like the Brawn Attribute, race (Trolls can take some damage) and Archetype (Street Samurai are tougher than Deckers), but in general, if you're shot or whacked with a combat axe, it's going to hurt you. A professional doing the hurting is going to hurt even more, especially if he's wired and using top of the line gear. Sometimes you have to realize why they call it running the shadows.
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