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Age Of Dragons: Conflict Resolution
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===Escape=== This is used to exit a conflict that you don't think you can win, or which you don't want to be part of. A successful ''Escape'' results in you leaving the ''Conflict'' altogether. You do not suffer the ''Defeat Condition'' but you can no longer actively participate in the conflict. Examples of ''Escape'' actions in different contexts might include: * '''In a ''Physical'' melee:''' Flying away from the battle. * '''In a ''Social'' persuasion:''' Making your excuses, then walking away. * '''In a ''Mental'' game of strategy:''' Stopping the game, and refusing to play. Note that ''Escape'' is slightly more complicated then most actions, and is something that is incorporated into the narrative. Different consequences could follow your Escape. For example, a dragon fleeing a physical combat could be pursued by other flying combatants (thus starting a new physical conflict that represents the pursuit). A dragon that walks away from an argument might be perceived as having lost, even if he was not defeated. Also, Escape is sometimes easier or harder than default - see '''Difficulty Modifiers''' below.
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