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Beyond Reach a MGTraveller game
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==Trojan Point Warping== Give Trojan point warping a try. Jump drives are nothing but a big particle accelerator in the guts of the ship, and they produce gravitons that, because they create thier own reality subset (this is all true folks), take the ship and everything in its grid into a different, smaller reality. You then motor through that tiny universe (carefully. If you get to the centre of the tube the gravity of the entire micro-universe squishes you into x-rays) and pop out the other side. The twist is that no amount of number crunching can work out how create the desired reality subset (there are many that are VERY undesirable; like ones with less dimensions that what we are accustomed to) if you are being messed with by an existing, outside gravity field. Trojan points are places of equilibrium in the gravity field, so it is only there that the ships can safely boost out into hyperspace. This has all sorts of good stuff. Big, important high traffic systems like Regina have entry only and exit only Trojan points where huge customs and system defence installations are nearby. If you try and leave there by an entry only point you are committing a major crime. It also means that some systems with nothing more than a gas giant will have a big fuelling station there that runs robotic fuel lighters into the gas giant. You warp in, motor over and fill up, then go back to the Trojan point and jump out. Of course, this means the pirates have maybe only thirty places to watch for a ship coming in . . .
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