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==Leona Morgan== ''Player: CyanideBreathmint. Retired.'' As far as anyone knows, Leona Morgan is human. Mostly. Her bloodwork bothers the hell out of most physicians, and her yellow eyes and double set of canines points towards some rather interesting ancestry. In 1945, Company agents conducted a secret investigation on a series of child abductions spanning decades in the New England area. Their search led them to a recently vacated warren under a Providence graveyard. Their discoveries were horrifying (one of the operatives committed suicide a month after). They found in the warrens ranks and ranks of bunk beds occupied by children aged 3 to 15. They found salted, smoked human flesh hanging in the pantries. Certain delicacies were pickled in rosemary and balsamic vinegar. Pinned to the back of a cabinet door was a recipe for human sweetbreads slowly braised in wine. Scratched into the ground were tracks that looked like those of great dogs. The tracks led to a tunnel that opened into the sewers, and ended there. None of the creatures was ever found. Most of the kids recovered were identified as missing or abducted children. Some, however, had no records whatsoever. Among them was the little girl under the bed. They had found curled up under one of the bunks a little girl in a tattered gingham dress. When asked her name, she replied that she had none. The operative who found her named her Leona, for his sweetheart. The Company named her Morgan, for him. All of the unnamed children were given names in such a haphazard manner. All of those unidentified children had several things in common. They all had yellow eyes and crowded dentition, possessing more than the usual number of teeth. For a few of them, those were the only outwardly unusual traits they possessed. Others were less... human in appearance and general behavior. Most of the younger children were returned to their families, their tales of the warrens explained away as a result of the trauma they had gone through. Others were institutionalized for life. A few never left the custody of the Company. A long debate arose over what was to be done with the "halfbreeds", as they had taken to calling the yellow-eyed children, and what was to be done with them. Leona doesn't know what happened to the others. She spent her whole life in institutional setting, fed, clothed and educated kindly, if distantly, and occasionally subjected to the odd battery of medical tests. When she turned eighteen her guardians offered her two options. A new life and identity on the West Coast conditional on her continued silence, or employment with the Company. She took the latter offer. She seems to have inherited a small degree of enhanced strength from her exotic ancestry, along with excellent low-light vision and a small degree of almost-regenerative rapid healing. She doesn't really appreciate the dental problems her crowded jaw gives her, though. She has taken to the sunglasses very well. She likes to think of herself as fully human despite all the evidence to the contrary and it keeps her up at night sometimes wondering if she is damned by association. Her institutional upbringing has left her a little uncertain in matters of friendship and love. The ideal of a husband and children and a house with a white picket fence is incredibly attractive to her, yet she feels it is ultimately unattainable, incompatible with her nature and her employment. Physical Description: Female; aged 21 (approx); black hair; yellow eyes Basic Attributes: ST 15 [+50]; DX 15 [+100]; IQ 11 [+20]; HT 13 [+30]. Secondary Characteristics: Dmg 1d+1/2d+1; BL 45; HP 15; Will 15 [+20]; Per 15 [+20]; FP 13; Basic Speed 7; Move 8 [+5]. Social Background: TL7; Cultures: Western [0], East Asian [+1]; Languages: English (Native/Educated) [0], American Sign Language (Native) [+3], French (Native/Educated) [+6], German (Native/Educated) [+6]. Advantages: Appearance: Attractive [+4]; Combat Reflexes [+15]; Damage Resistance 1 (Bulletproof Nudity* -60%) [+2]; Gizmo 1 [+5]; Hard to Kill 2 [+4]; Hard to Subdue 2 [+4]; High Pain Threshold [+10]; Night Vision 5 [+5]; Patron: The Company (15-, extremely powerful; provides valuable equipment; wields unusual powers; minimal intervention) [+225]; Regeneration (Slow) [+10]; Regrowth (Minor) [+20] Schtick: Dark Glasses* [+1]; Style Adaptation (All) [+1]; Truly Badass* [+75]; Very Fit [+15]; Wild Talent 1 (Retention +25%, Thou Shalt Not Steal Thunder* -25%) [+20]; Zeroed [+10]. Disadvantages: Duty: The Company (always; extremely hazardous) [-20]; Insomniac (Mild) [-10]; Restricted Diet (Obligate Carnivore, Substitution) [-5] Secret: The Company (risk possible death) [-30]; Social Stigma (Woman) [-5]; Unnatural Features (Yellow eyes, crowded canine teeth) [-1]; Unusual Biochemistry [-5] Quirks: Prefers to sleep under her bed [-1] Skills: Area Knowledge (Earth) {E} 13 [+4]; Artist (Drawing) {H} 10 [+2]; Camouflage {E} 12 [+2]; Current Affairs (Politics) {E} 11 [+1]; Driving/TL7 (Automobile) {A} 15 [+2]; Driving/TL7 (Motorcycle) {A} 16 [+4]; Economics {H} 10 [+2]; Expert Skill: Greys {H} 11 [+4]; Fast-Draw (Knives) {E} 16 [2]; First Aid/TL8 {E} 12 [+2]; Games (Chess) {E} 11 [+1]; Holdout {A} 12 [+4]; Intelligence Analysis/TL7 {H} 11 [+4]; Leadership {A} 13 [+8]; Melee Weapon (Knives) {E} 16 [+2]; Mind Block {A} 16 [+4]; Parachuting/TL7 {E} 16 [+2]; Scuba/TL7 {A} 12 [4]; Soldier/TL7 {A} 12 [+4]; Tactics {H} 11 [+4]; Wildcard Skills: Martial Arts! 16 [+36]; Guns! 15 [+24]; Sneaking! 11 or 15 [+24]; Explosives! 10 [+12]; Survival! 14 [+12]; Athlete! 14 [+12] Techniques: Neck Snap {H} +4 [+5]; Disarm {H} +3 [+4]
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