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Broken Toys: Legacy 2nd Edition
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==(Cultivators of the New Flesh), played by Cannonball== Reach 2 | Grasp 0 | Sleight -1 ''Traditions'' <br> Populace: a mutual corporation of tradesmen and ranchers <br> Style: sterile and analytic <br> Governance: a pantheon – taking on nature’s aspects ===Moves=== ''Treaty Move - When you freely give someone the perfect resource to solve a problem, gain 1-Treaty on them.'' Doctrine: ''Sculpting a New Humanity'' - When your family creates or tames a new species, they inherit one of its minor or cosmetic traits. Lifestyle: Settled - Your family’s farms and facilities are extensive, and can work on the creation of multiple new Surpluses simultaneously. '''Culture''': When your family starts cultivating a new product, erase Surplus: Progress, Surplus: Medicine, or Surplus: Barter Goods. After a few months, get the surplus back, plus: <br> •Progress: get Surplus: Medicine, and 1 use of a medicine that can heal any harm box instantly. <br> •Medicine: get Surplus: Crops, and a slow but steady population growth in the Family. At the end of the age, if you still have the surplus, gain Surplus: Recruits. <br> •Barter Goods: get Surplus: Livestock and gain a few exemplary examples of the bred animals. If they’re used as mounts, add +2 to your Vehicles Investment when statting them. <br> At the start of each Age, you can skip straight to the harvest. '''Domestication''': When a novel life form is brought back to your family’s farm, and reshaped to suit your needs, choose one: <br> •Archive one of its traits. From now on you can add that trait to the crops and animals created by Culture, and have the drugs you create temporarily grant it to their users. <br> •Corral a small breeding population of the organism. <br> •Find a way for you to resist its abilities or avoid its dangers. ===Resources=== '''Surplus''' <br> Progress (boosts Armoury, Vehicle, or Intel) <br> Barter Goods (boosts any) '''Needs''' <br> Land <br> Culture <br> Medicine '''Gear''' <br> Armoury 0 (Tags: ''Melee'', ''Ranged'') <br> Outfit 1 (Tags: ''Utility'', ''Camo'', ''Regal'', ''Tough'') <br> Intel 0 <br> Vehicles 1 ( [With Vehicles 1, describe either two types of vehicle each with one of "Land," "Water," "Air," or "Space," or one vehicle type with that and any second tag.] ) <br> Companions 0 (When you raise Companions, you can either create a group with a particular specialty and Quality 1, or give an existing group +1 Quality.) '''Tech''' 0 <br> '''Data''' 0 ''Inheritance'' - Cultivator Characters get +1 to Sway or Lore. The family starts with 1 point permanent in Outfits (Tag: Tough) and Vehicles.
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