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==Character Creation & Advancement== *For attributes, arrange the following array to taste: 14, 12, 11, 10, 9, and 7. See pg. 8. *When you pick a background, you get a free skill associated with it at level 0. Then, make a total of three rolls on the growth or learning table for your background. *Choose a class. We're only using the classes available in the free version. *Assume you roll a 6 on your first hit die. *Skip the equipment step, read up on the languages stuff on this wiki. *Everyone levels up twice. We start at level 3. Assume you roll a 4 on these two hit dice. *You can start with 1,000 silver pieces worth of equipment. Note that this game is on a silver standard. If you want one of the packages on page 29, assume it's 100 silver pieces for any of the packages. No swapping or whatever. Discard any money you didn't spend on equipment. *For ready cash, you each start with 3d6 gold, 3d20 silver, and 1d4+1 gems worth 50 sp apiece. *Your first month of living expenses is prepaid, at a Common standard of living. After the first month you need to pay that much, which amounts to 80sp per month, due on the first of each month. Adventurers cannot voluntarily spend less than this, because they are intolerant of living in more straitened circumstances. Note that this includes rations - it's not any more expensive to buy rations than it is to eat at the tavern. You do still have to determine how many you're carrying, for encumbrance purposes. *We're using fast advancement, pg 54. Additionally, a full continuous month lived at a Rich lifestyle (200sp per week, or 800 for the whole month) gives 1 bonus XP to any character below 6th level. A full continuous month lived at a Noble lifestyle (1,000sp per week, or 4,000 for the whole month), gives 1 bonus XP to any character below 9th level. *You will each start with one or more rumors about the nearby Caverns of Thracia.
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