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Coup-De-Grace: Arena Design
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===Killstreak=== The goal here is to make a certain number of kills to win the game. Use respawn rules and state how many kills are needed to win. Variants: * "Escalation": Have starting forces be mooks, but respawn as standard forces, and then to respawn again as heroes. * "Master of Mayhem": Each mini tracks its own number of kills. To win, an individual mini needs five kills without dying itself. * "Chosen One's Rampage": As per Master of Mayhem, but each player gets one uber-hero, that can never be killed! If reduced to 0 or less hit points, the mini is downed, but can never be reduced below 0 HP or taken out of action. * "Style Bonus": With any variant, gain a bonus kill point for a kill made using various marked environmental effects (e.g. a spiked pit trap, a bonfire, etc.).
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