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Defenders of Talik
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===John T. Spiders=== Background: John is the only gargoyle in his clan who ever learned to read, let alone learned magic. He is extremely proud of being a wizard, although humble because he doesn't learn as quickly as some others. He has worked extremely hard to become accomplished in languages, and works as a translator when possible. ST: 13<BR> DX: 11 adjDX: 11<BR> IQ: 10<BR> MA: 8/16 adjMA 8/16:<BR> Talents: Literacy (1), Languages (4) Languages: Gargoyle, Human, Elvish, Dwarvish, Goblin Spells: Dark Vision, Aid, Lock/Knock. Gear: *A pointy hat on which someone has crudely embroidered "Wizard." *Belt Pouch $5/.5 *Backpack $40/4 *Middle-Class Clothing $50/ *Labyrinth Kit $30/6 *Crowbar: $10/4 *5 Torches $5/2.5 *Total: 17# *Treasure: $860 in mixed coins and gems '''Rules Notes''': A gargoyle begins with ST 13, DX 11, and IQ 8 (no points added). IQ will never go higher than 10; such “brilliant” gargoyles often become wizards, wanderers, or both. MA is 8 on the ground, 16 when flying. Gargoyles can stop 3 hits/attack by virtue of their stony skin. They normally fight with their hands (2 dice damage), but those hired as guards will use weapons. They do not favor thrown or missile weapons, though they can fly overhead and drop rocks on you if the situation warrants. Since gargoyles’ gallbladders are useful in several potions, gargoyles are often suspicious of strangers’ intentions. They react to strangers at -1. I put my two extra points in IQ, but because he wouldn't have "started" with them, he only has 8 points worth of talents or spells. Note that wizards can learn literacy and languages without penalty, unlike most talents.
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