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==THE SAVAGE TIDE/GHOST OVERVIEW== The first savage tide has already touched the mortal world. Unleashed from the cruel heart of a shadowpearl. The tide swept over an ancient civilizations transforming the citizens of a proud city into feral cannibalistic fiends. The hateful architects of the savage tide watched, taking pride in the ruin they had wrought. Now, after a thousand years, the savage tide is about to return. Yet this time, the doom will not be limited to one hapless city. This time, all of civilization waits unknowing on the shore. blissfully ignorant of what the tide is about to bring in. [[File:Saltmarsh_Port.jpg|500px]] The port city of '''Saltmarsh''' is on a good sized island called '''The Black Opal''' (''for real world comparasion; the island to about the size the of '' '''''Lawrence Island'''''[https://en.wikipedia.org/wiki/St._Lawrence_Island] ''in Alaska, or about 90 miles long and 25 miles wide at its widest. In interior is all volcanic mountain chain''). The island itself is located in the western archipelago chain. The city has traded its fish and its farming produces to many other communities for centuries but recently a number of dwarfs have immigrated and set up a mine on the inner mountain range. The city council has also signed the Treaty of Trade about three years ago. These new developments have not gone over well with everyone in the city and a minor factor among the Council would prefer to return to their old ways and remain completely indendent of this treatry or these dwarfs. The '''Treaty of Trade''' was intially started some 598 years ago in the Free City-Port of '''Greyhawk'''. Gathering many local indendent ports together they formed the '''Merchant League''' with this treaty. In order to promote trade within the League and combat pirates, every legal merchant ship is required to have a legal Super as the cargo master. This Super bares a unquie and semi-magical tattoo with a hidden number within it. All legal cargo carried by a merchant ship of the legal then stamps their cargo with this number and carries legal document manifest, bearing where the cargo is from etc. When Saltmarsh joined the League they agreed to this rules on shipping. The traditionalist are not happy as they enjoyed a lot of 'smuggler' trade between various League members of the Hold of the Sea Prines. The '''Hold of the City Princes''' is a group of islands to the southeast of Saltmarsh that is made up of pirates, slavers, smugglers and all around unruley raiders who have been a plauge to the League for hundreds of years. Saltmarsh itself has been a victim of their attacks in the past also which is why most on the council favored joining the League -- for protections and and end to the lawlessness.
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