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FANGS: Using Skills
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==Characteristic vs. Characteristic== In many cases a Characteristic is pitted against a Characteristic. Again, the GM must determine if the rolls are independent or linked, and a third possibility; resisted. '''Independent''' -- If the characteristic rolls don't depend on each other, they are "Independent" and rolled separately. :Example: ''if Gru and Saul were trying to seduce a comely tavern wench. The GM asks them both to check vs. their AP. If they both fail, the wench chooses neither of them. If they both win, well... '' '''Linked''' -- If the characteristic is applied directly against another active characteristic, they are "Linked" and rolled together. :Example: ''Gru arm wrestles with Saul for the tavern wench. The GM asks both for checks vs. ST. The player with roll highest over what is they need wins. When Saul tries to strike Gru with his fist in anger another linked roll is made. Gru rolls his Dodge, and if successful subtracts the difference from what was rolled vs. what was needed from Saul's roll vs. ST. '' '''Resisted''' -- If an active characteristic is applied against a passive characteristic, they are "Resisted" and only one roll is made. :Example: ''Gru tries to pick up a SZ 13 anvil to hurl at Saul. The difference between Gru's ST (15) and the anvil SZ is +2 (15 - 13 = +2,) which Gru gets as a bonus to his roll vs. ST -- this means Gru has to roll 3 or better (a roll of 3 + ST 15 + 2 bonus = 20) to be able to hurl the anvil without hurting himself. If Gru tried to pick up SZ 20 stone, the penalty to his roll would be -5 (15 - 20 = -5,) requiring him to roll 10 or better to succeed (roll of 10 + ST 15 - 5 penalty = 20). If Gru tried to pick up a SZ 27 boulder, his penalty would be -12, meaning he could only succeed if he rolled two 20's in a row (a 0.25% chance!) However, if Gru rolls a 1 he automatically fumbles! If Gru tried to move a SZ 28 boulder the modifier to his roll would be -13, meaning that his modified roll could never be greater than 19, an impossible feat with no criticals allowed. If Gru tries anyhow, he can still Fumble! '' '''GM Option''' -- If a player rolls three 20's in a row on a modified negative roll, you may want allow him a miraculous success. :Example: ''If Gru rolls three 20's in a row, Gru picks up the anvil and throws it through the door and into the street. The wench is quite impressed.''
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