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Flamepunk: Weaponry
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==Street Melee Weapons== ===Ashblade=== * '''Price:''' 30 Dragons * '''Target Hit Numbers:''' (5, 6) * '''Type:''' Street Melee, Single Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 ''Fire-swords made on the cheap, Ashblades are made of the compressed and remoulded debris of pyromantic industry, and bound together with several weaker smoke and spark demons rather than a single fire elemental. No serious soldier would ever consider using an Ashblade, but street-punks (who see the value of a usable magic weapon on the cheap) have learnt to turn an Ashblade's flaws into useful qualities. For example, an Ashblade is slightly irregular and "sticky" so it tends to catch (and get caught on) enemy weapons, but this can help with turning or controlling enemy blades in swordfights. An Ashblade tends to lose pieces when it strikes, making it a little fragile, but a skilled streetfighter will learn to flick off hot ash to disconcert his opponent and to aggravate wounds. These little differences make an Ashblade a temperamental, but versatile weapon.'' '''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. On each "6" on the final attack roll add +1 to the Magnitude. On each "5" on the final attack roll deduct -1 from the Magnitude. If Magnitude is reduced to 0, the attack counts as unsuccessful. <br><br> ===Big Dumb Stick=== ''(also use same stats for big rocks, loose wooden doors, big metal rods and any other unpowered unenhanced double handed improvised melee weapon)'' * '''Price:''' (Nil) * '''Target Hit Numbers:''' (5, 6) * '''Type:''' Street Melee, Double Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 3 '''Mobility Penalty:''' 1 ''A big dumb stick isn't something you'll usually carry around, but when you hit something hard there's not usually much point sticking it with a bottle. Grab a big rock, and hit the monster.'' '''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. Additionally, if you roll 3 of more "Hits", then add a further +1 to the Magnitude. Also, if you roll more "1"s than hits on your final attack roll (after defence and other modifiers have been applied) the weapon is considered to be ruined, and can no longer be used as an effective weapon. (If a character insists on still using it, he counts as making unarmed attacks). Weapons with the above stats are designated nil cost, as you can easily improvise them off street junk. <br><br> ===Broken Bottle=== ''(also use same stats for snapped chair legs, sharpened femurs, foot-long industrial spikes and any other unpowered unenhanced single handed improvised melee weapon)'' * '''Price:''' (Nil) * '''Target Hit Numbers:''' (5, 6) * '''Type:''' Street Melee, Single Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 ''You're not always going to have a weapon on you, but with a little imagination, you'll find that weapons are everywhere. Grab that bottle and smash the bottom off, and you have a "street dagger". Take that crowbar off the wall, and you've got yourself a weapon as well as a tool. Hell, grab that half-brick over there, and you can probably stave someone's skull in.'' '''Special Game Rules:''' Add +1 to the Magnitude of a successful attack roll with this weapon. Also, if you roll more "1"s than hits on your final attack roll (after defence and other modifiers have been applied) the weapon is considered to be ruined, and can no longer be used as an effective weapon. (If a character insists on still using it, he counts as making unarmed attacks). Weapons with the above stats are designated nil cost, as you can easily improvise them off street junk. <br><br> ===Knife=== ''(also use same stats for punch daggers, spiked knuckledusters, kris and any other unpowered unenhanced single handed melee weapon that is less than a foot in length)'' * '''Price:''' 5 Dragons * '''Target Hit Numbers:''' (5, 6) * '''Type:''' Street Melee, Single Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 ''Soldiers may walk around with big swords, but street punks know that its not about the size of your weapon - its what you do with it. There are pros and cons to a shorter blade in actual fighting, but barring skill differences, things about even out. The typical Burner, therefore, goes for the weapons which you can hide up your sleeve, and which cost less to make.'' '''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. <br><br> ----
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