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Hirelings & Transportation
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==War Horse== *AC: 7 *Hit Dice: 3 *Move: 120' (40') *Attacks: 2 hooves *Damage: 1-6/1-6 *No. Appearing: 0 (domestic only) *Save As: Fighter: 2 *Morale: 9 *Treasure: Nil *Alignment: Neutral "This type of horse is bred for its warlike temperament and strength. It cannot be ridden long distances at high speed, but is powerful in a short charge. A war horse can carry 4000 cn at full speed and 8000 cn at half speed. When charging, a rider employing a lance will do double damage (if a hit is successful) [NB: This is nerfed to 1.5x damage in my campaign since no one has stirrups---JS], although the horse may not fight at the same time. After the first (charging) round, both rider and horse can fight normally. (X34)" The Expert Set states that "[a warhorse] cannot be ridden long distances at high speed, but is powerful in a short charge. (X34)" Also, remember that the warhorse can move at 120' when carrying 4000 cn, which is over twice as much as a human moving at 30' can carry, so in practice a warhorse is generally faster than an adventurer. Remember also that "[w]hen charging, a rider [of a warhorse] employing a lance will do double damage (if a hit is successful), although the horse may not fight at the same time. After the first (charging) round, both rider and horse may fight normally. (X34)." Lance + warhorse damage is nerfed to 150% of normal in my campaign due to the fact that nobody has stirrups, but otherwise lance + warhorse functions the same.
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