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Kingdoms: Overview of the Game System
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=Victory Conditions= ==Checkmate: Capture the King== The most direct way to win is to capture the enemy King! This is usually achieved in the ''Season of Summer'' via a ''Summer Campaign'' with that specific objective, though a careless or desperate team might lose their King when he is leading armies in any battle. ''Checkmates'' are not easy to pull off though, and tend to require a combination of overwhelming military force and a talented commander, plus some luck in timing. If the enemy King is captured, then the game immediately ends. The victorious King can now do as he pleases with his brother, whether this be summary execution, exile to the outer realms or lifelong imprisonment. The victorious King is also crowned '''High King''' and has a thousand years of rule before he must be sacrificed, and the game of succession may begin anew! <br> ==Inevitable Victory: Dominance at Twelve Years== At the end of the twelve years, if neither King has been captured then the game of succession must nonetheless end. As the contest ends, every fae in Arcadia will present himself to one Court or the other, and the ritualised battle will turn into all-out no-holds-barred civil war. Each Court calculates its total '''Dominance''' using the following formula: * +1 Dominance per point of ''Glamour'' the King possesses. * +4 Dominance per enemy Knight or Bishop that they hold captive. * +8 Dominance per enemy Rook they hold captive. * +9 Dominance if they hold the enemy Queen captive. * Dominance bonuses for some ''Improvements'', as specified in their descriptions. It is assumed that the Court with the higher Dominance will eventually win the Realm War that ensues... victory is inevitable, though it make take some time. Winning in this way still counts as a victory, though perhaps not as decisive and clean a victory as through Checkmate. <br> ==Stalemate: Both Kings Captured== If both Kings are captured in the same Summer, then the game ends in Stalemate. Tradition demands that the Game end, but that another Game of Succession is played straight after! The Courts are reset to their starting strengths, and the 12 years begin anew! That first game of succession is considered a draw - both sides can claim to have won! As players, you don't have to play this out if you don't want to... you can just call it a draw. If everybody is up for it though, then go for it! Maybe this time, you can score a win! <br> ==Endless War: No Dominance at Twelve Years== If the twelve years pass with no '''Checkmate''', and if '''Dominance''' scores are exactly equal, then it is assumed that the two brother Kings are perfectly matched. The Realm is doomed endless Civil War, with no High King. The Endless Cycle is broken... As players, this is a good time to pull the reset switch. The author recommends that it may be worth rotating round the roles for the next game, and changing who the Adjudicator is to see how this affects the balance of skills. If you are interested in story continuity, you can decide that this new game represents a new Realm unrelated to the first, or you may decide that after a very long time (say ten thousand years or so) one brother is victorious, thanks to the whims of fate. Regardless, the Endless War scenario is considered a draw, but where both Kings have lost! [[Category:Kingdoms|Overview]]
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