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Legends - Magic
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===GLACIOMANCY=== '''Spellcasting Skill:''' High Wizardry '''Prime Attribute:''' Resilience '''Casting Spells:''' Ice Magic is simple, as High Wizardry goes, involving little more than channelling White Energy through the wizard’s physical frame. Often a Glaciomancer’s power is defined by how tough they are, as channelling elemental force is fairly painful. More experienced Wizards learn protective rites that allow them to handle greater energies without freezing their own blood, but ultimately physical endurance is the heart of this magic. '''Initiate:''' An Initiate of Glaciomancy can perceive cold, not just as the absence of heat but as an energy in and of itself. He can also shield himself from its effects, making him effectively immune to extreme weather conditions and to the glaciomancy of others. This does not protect him from the inner cold that comes from handling Ice Magic however – that injury is too deep inside him to shield against. '''Adept:''' An Adept becomes a fulcrum of white energy, and can shift cold from one place to another. He can extinguish mundane fires, chill people enough to cause them pain but not damage them, and can form ice crystals as he pleases from moisture in the air. '''Master:''' A Master can fire blasts of ice shards, or freeze opponents directly with his magical assaults. He can directly damage people and things with ease. '''Archmage:''' An Archmage can form ice-armour around himself (equivalent to full plate armour, but no limitation on spellcasting), can summon ice-elementals to fight for him, and can create walls of ice, hailstorms, biting blizzards and much more with very little effort.
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