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==DUPLICATE== Class: Omega Cost: 1 Verve Dice Pool: N/A Action: Instant Range: Self Area: N/A Duration: Permanent (Until merged, see below) Effect: The character splits themselves into two identical people, at a cost of 1 Verve, and taking one turn. Each is an identical copy of the originating character, with the same Attributes, Skills, powers (meaning the duplicates can duplicate), and clothing. Equipment important enough to have game traits will not be duplicated in this manner. Duplicates share a Verve pool. Multiple uses of or replenishment of Verve in the same turn do not stack. Willpower is shared in the same fashion, and likewise does not stack for the purposes of replenishment or expenditure. Essentially, the group is treated as one individual for the purposes of gaining or using Verve or Willpower. Duplicates remain until reabsorbed, which also takes a turn and body contact. Duplicates merging together take the average wounds of both, rounded up. Duplicates share no mental link with each other or with the originating character, and must communicate as normal (unless they possess additional powers which would allow otherwise). Knowledge gained by one is shared by both upon merging. This power has the side effect of allowing the character to train multiple traits at once. One or more duplicates can train while one or more are otherwise active. Duplicates share an experience pool, but spend the points individually. Thus if one remains at home while the other travels, either may spend points on a trait increase while the other doesnโt, but only one would get the trait increase until the two merge again. Should the more learned duplicate die before merging, the experience points are lost. Duplicates act on the same initiative. The character may have a number of bodies at a time equal to his dots in Duplicate + 1. Note that this power is very similar to the power Clone. Players considering this power for their character may also want to consider that power. Extras: None Weaknesses: Shared Health - The group is treated as one individual for the purpose of taking damage.
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