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Magical Girls: Fantasy Fucking Vietnam
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=== Damage & Dying === *Your "max HP" is effectively equal to your Strength attribute. Injuries add up as Damage, and spellcasting adds up as Fatigue. I personally think it will be easier to track these quantities as positive numbers that are compared to your Strength, rather than as something that are subtracted from it. *Whenever you take hits from an enemy attack of some kind, it will likely be reduced by whatever armor you're wearing. The remainder is applied to your character as damage. Damage typically heals at a rate of one point every two days, but it may heal faster. *Fatigue adds up from casting spells. It is just as life-threatening as damage from enemy attacks! However, it does heal faster. You reduce your Fatigue by one point every fifteen minutes. *If the sum of your Fatigue and Damage adds up to your Strength exactly, you fall unconscious. You can't cast spells that would raise your fatigue higher than that. *If the sum of your Fatigue and Damage add up to higher than your Strength, you fall unconscious and may die. The GM will roll a number of D6 equal to the amount by which your Fatigue + Damage exceeds your Strength. If the result is lower than or equal to your Strength, it may be possible for your friends to save you. If the result is higher than your strength, your character dies. Fortunately making a new character is fast! *In order to avoid insta-kills, triple damage results will add +2d6 damage instead, and double damage results will add +1d6 damage instead. The additional damage rolled will be considered minimum actual damage for the attack, regardless of armor, protective magics, etc.
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