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===Interfacing=== Interfacing programmes include routines for research, data analysis, scanning and hacking; for interfacing experts, information and its denial is the name of the game. Interfacing programmes that target encrypted or otherwise protected systems are likely to suffer significant penalties to their dice pools. Note that Interfacing programmes are ''not'' the limit of what can be done via hacking and interfacing, just the immediate or short-term pre-packaged programmes that can be unleashed for rapid results. ''Charged Programmes'' '''Bug Sweep (Instant, Scan)''': Roll Wits + Interfacing to detect bugs within a 25 yard radius.<br> '''Codebreaker VI (Instant)''': Roll Intelligence + Interfacing; listen in to a single communications channel for successes in minutes without being detected.<br> '''Disrupter Ammo (Ammo, Reflexive)''': Roll Wits + Interfacing; the chosen weapon gains the Disrupt 1 trait for a number of rounds equal to 1 + successes rolled.<br> '''Haywire (Reflexive)''': Range 500 yards; roll Intelligence + Interfacing, affecting an area of up to successes x 5 yards in radius. All technological devices within this area suffer a -1 penalty for use for 2 rounds, including firearms' attack dice pools.<br> '''Homing VI Insert (Reflexive)''': This programme may be used reflexively when throwing a grenade; the grenade gains the Auto-Targeting weapons trait.<br> '''Lock-Hack (Reflexive)''': Allows the character to make an extended roll to brute-force hack an electronic locking system open, with each roll representing one turn of work. This is a crude electronic intrusion and will trigger alarms or alerts to the system, but it gets the job done quickly.<br> '''Manufacture Bug (Instant)''': Creates a single standard visual & audio bug that can be placed and connected to via the character's omni-tool.<br> '''Mask (Reflexive)''': Roll Wits + Interfacing; the character becomes undetectable and untraceable on a network or through technological scans for data signals, for a number of minutes equal to successes rolled.<br> '''Overheat (Chain, Reflexive)''': Range 300 yards; roll Intelligence + Interfacing to target a single weapon, with a -1 penalty for sidearms or a -2 penalty for longarms; success immediately expends the full capacity of the current loaded heat clip. This programme may be used reflexively against a target is about to make an attack action, leaving them pulling the trigger for no effect; this imposes an additional -5 penalty to the programme's activation roll.<br> '''Quick-Launch Chaos Virus (Instant)''': Range 500 yards; targets a tactical network or communications node. Roll Intelligence + Interfacing; the chaos virus affects the node for successes in minutes, forcing a Perception check with a -3 penalty for all attempts to communicate via the node during that time.<br> '''Subvert Synthetic (Instant)''': Range 500 yards; roll Wits + Interfacing opposed by a target synthetic or AI's Wits + remaining Shield points. Success gives the character control of the synthetic for a number of rounds equal to successes.<br> '''Tactical Scan (Instant, Scan)''': Range 500 yards; roll Wits + Interfacing against a single target. Success reveals the target's current Armour and remaining Shield levels. All allies on the same tactical network benefit from a +1 bonus to attack rolls against the target for one round.<br> ''Running Programmes'' '''Interfacing Analysis''': Grants the 9-again rule to Interfacing skill checks, other than for the use of charged Interfacing programmes.<br> '''Interfacing Fabrication Patterns''': Always counts as a tool with a +1 equipment bonus for interfacing purposes.<br> '''Passive Scanning Programme (Scan)''': Roll Wits+Interfacing for Perception rolls to detect and ID active network systems within 100 yards, including active programmes running on omni-tools, armour and weaponry. Can pick up signals from further if they are particularly strong.<br> '''Rapid Data Analysis VI''': Research time is halved when attempting to acquire or piece together information from technological data sources.<br> '''Scout Drone Programming (Drone)''': The character's remote drone grants a +2 bonus to Perception checks, including those made via scans, and can transmit full video feeds and readouts as long as it is within comms range of the character.<br> '''Secure Routines''': Any attempts to hack equipment or systems that the character controls suffer a penalty equal to their Interfacing skill.<br> '''Vehicle Interface Programming''': Grants 9-again to Perception checks made with a vehicle's sensors and scanners. <br> '''Sys-Drone Programming''': The character's remote drone grants an increased +2 teamwork bonus to Interfacing skill rolls, rather than the usual +1.<br>
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