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==Health== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Constitution |- !Action |Not an action |- !Armor Penalty |None |- !Untrained |Yes |- !Concentration |No |} '''Description:''' Health is your ability to avoid being seriously wounded, ignore pain and surviving through combat. Each rank of health gives you a certain amount of hit point depending on your race. When you are hit, damage is taken to your hit point instead of your constitution. When your hit points reach 0, the remaining hits affect your constitution. Your rank of Health is the number of hit points you regain after a good night of sleep. Note: The health skill is either part of the Combat aptitude or the Martial Art aptitude, but not both. You choose in which category it is on character creation. ===Feats=== ====Fast Healer==== : You recover hit points 2 times faster than you normally would. : '''Specialist:''' Your healing rate is 3 times faster. : '''Expert:''' Your healing rate is 4 times faster. : '''Master:''' Your healing rate is 5 times faster. ====Pain resistant==== : You can ignore a -1 penalty because of pain. : '''Specialist:''' You can ignore a -2 penalty because of pain. : '''Expert:''' You can ignore a -3 penalty because of pain. : '''Master:''' You can ignore a -4 penalty because of pain. ====Slow bleeder==== : Your take 1 less hit points when bleeding. : '''Specialist:''' Your take 2 less hit points when bleeding. : '''Expert:''' Your take 3 less hit points when bleeding. : '''Master:''' Your take 4 less hit points when bleeding. ====Thick Skull==== : Your stun duration is reduced by 1 initiative category. : '''Specialist:''' You receive 1 less stun severity from blows. : '''Expert:''' Your stun duration is reduced by 2 initiative category. : '''Master:''' You receive 2 less stun severity from blows.
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