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==Senses== [[Image:250px-Closeup_of_an_blue-green_human_eye.jpg]] ===Eyes=== Bionic Eye (Single): $15,000. Ultra-Tech p. 209. Nictating Membrance 2, Night Vision 2, Telescopic Vision 1. Halve cost for each of the following disadvantages possessed by the eye: Color Blind, Low-Res (25 point Bad Sight), No Depth Perception. Eye abilities may be turned on and off at will. Many people purchase only one cybernetic eye, but a character who can see something with only one eye has the One Eye disadvantage relative to it. All prices for eye modifications assume that the character has a bionic eye, although they can be purchased for an organic eye at twice the cost. All prices are for one eye only. Acute Vision [CYB p.35] (+1 $2,000. +2 $4,000. +3 $10,000. +4 $20,000. +5 $40,000.) Argus Sensor: $95,000. [UT2 p.99] Bug Detector: $20,000. [CYB p.98] Depth Gauge: $200 Dual Targeting System: $50,000 for both eyes. Requires two bionic eyes. Gives the Enhanced Tracking advantage. For an extra $100,000, the system comes with a Diencephalon Bridge, giving the Multiple Lock-Ons enhancement [Powers, P.49] Eyesnake: $45,000. [UT2 p.106] Hypervision: $20,000. [UT2 p.99] GPS: $2,000. Gives Absolute Direction (3D Spatial Sense). Limitation: Requires Signal. Implant Video Comm: $1,000. Implanted communicator is spliced into the optic nerve. [Ultra-Tech, p. 211] Independent Focus: $20,000. [UT2, p.98] Inertial Compass: $5,000. Gives Absolute Direction (3D Spatial Sense). Internal Compass: $1,000. Gives Absolute Direction (5 pts). Internal Clock: $1,000. Gives Absolute Timing. Light Intensification $7,000. [CYB p.35] The cost is only $3,000 if the eye has a “slow iris”, which will result in any roll against being stunned or blinded by light being made at -4. Polarization in ineffective for an eye with a slow iris. Microvideo: $5,000. The eye functions as a video camera, 20 minutes of film. Microscopic Vision: $10,000 per level. [UT 2, p.98] With Low Res Eyes (Nearsighted), cost is only $2,500 per level] Optic Readout: $5,000. [UT2, p.99] Optic Remote: $500. [UT2, p.99] Peripheral Lenses: $30,000. Gives the Peripheral Vision advantage. If this is taken only in one eye, the peripheral vision will only work on one side. Polarization: $2,000. [CYB p.35] Radar: $100,000. [CYB p.37] Retinaprint: $50,000. [UT2 p.99] Seismic Detector: $20,000. Motion detection, including footfalls. Telescopic Vision: $15,000. [UT2, p.99] Only $5,000 with the Low Res Eyes (Farsighted) modification. Thermagraphic Vision: $10,000. Gives the Infravision advantage. [CYB p.36] Ultraviolet Vision: $20,000. [UT2, p.99] Video Reception: $25,000. [UT2, p.109] ===Ears=== Bionic Ear (Single): $2,000. The ear costs only $1,000 if it possesses the Hard of Hearing disadvantage. Ear abilities may be turned on and off at will. Many people buy only one bionic ear, but an individual who is hearing differently in one ear will be at -4 on any roll to determine the direction from which a sound comes. All mods below require at least one bionic ear, but may be installed just as cheaply in two). Bionic ears come with adjustable volume as standard. Acute Hearing: $15,000 per level. [CYB p.36] Price is halved if the ear is “sensitive”, in which case each level of acute hearing will result in a -1 penalty on any roll not to be stunned or deafened by a loud noise. Gyrobalance: $8,000. Gives Perfect Balance. [Ultra-Tech p. 211] Requires two bionic ears. Nightingale $5,000. When sleeping, an unusually loud noise is noticed on a Hearing roll, just as when awake. Subject will be immediately awake and aware. Nightingale may be turned off at will. Parabolic Hearing: $5,000 per level. [CYB p.36] Radio Reception: $1,000. [Ultra-Tech p. 211 as Implant Radio] Radio Descrambler: $20,000. [CYB p. 37]. A radio descrambler requires radio reception and a scrambler. Sound Editor: $10,000. +2 to Hearing rolls when listening for a specific sound. +4 to Hearing rolls for the purposes of reducing penalties incurred because of other noises. For instance, if a PC would normally be at -5 to notice someone calling to them in the midst of a loud concert, they would be at only -1 with Sound Editor, or at +1 if they were listening for that person’s voice. Subsonics: $10,000. [CY p.37] A subsonic broadcaster is $20,000, ] Ultrasonics: $10,000. [CYB p.37] An ultrasonic broadcaster is $20,000. Volume Cutout: $10,000. [CYB p.37] ===Other Senses=== Braintap: $10,000. Allows experiences to be recorded. For $20,000, the Braintap is Wireless. [Ultra-Tech p. 215] Cybernose: $20,000. See UT2, p. 106. Cybertongue: $30,000. Gives the Discriminatory Taste advantage. Red Alert: $1,000 per level up to 5 levels. The subject’s cortex is crudely rewired to increase the attention paid to input. Every level gives +1 to Perception rolls. However, the first level also gives Low Pain Threshold and each two levels possessed gives -1 Will. Any level is likely to make the subject jittery, while subjects with 4 or 5 levels frequently develop Paranoia. Nerve Boosters: $10,000. Gives Sensitive Touch for both hands, +1 Perception, Low Pain Threshold. New Sensory Input: Var. [CYB p.37] Sensie Transceiver Jack: $1,200. A two-way Braintap. For $20,000, the system is wireless. [Ultra-Tech p. 217] Tactpads: $10,000. [UT2 p97. Gives the Sensitive Touch advantage. Only possible on hands]
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