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==Talents== ===Hotshot=== *Grit x2 **Passive **+1 Strain threshold per level *High-G Training x2 **Incidental **Pilot may suffer up to ranks in High-G training to prevent equal amount of system strain. *Second Chances x1 **Incidental **Once per encounter, choose a number of dice equal to ranks in Second Chances & reroll. *Shortcut x2 **Passive **During a chase, add one boost die per level to any checks made to catch or escape an opponent. *Skilled Jockey **Passive x1 **Remove one setback die per rank. ===Saboteur=== *Grit **Passive **+1 Strain threshold per level. *Rapid Recovery x1 **Passive **When recovering with strain after an encounter, recover 1 additional strain per rank. *Resolve **Passive **When involuntarily suffering strain, suffer one less per rank of Resolve (minimum of 1). ===Combined=== *Grit x3 **From Hotshot & Saboteur **Passive **Gain +1 threshold per level.
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