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===Views on Magic=== The people of Barovia are superstitious and distrustful regarding magic. Not only does their religion speak poorly of most magics, but pretty much every instance of magic any of them have ever experienced in their lives--with the exception of a few church-related charms and blessings--has ultimately been harmful. This has resulted in a strong distrust of magic-users, particularly of those whose magics are recognizably non-divine. Known arcane casters and psionicists (which in the eyes of the people of Barovia is just another type of devil-magic) are looked at fearfully and not welcomed into many establishments. Those who would flaunt their power or threaten with it, risk a good old-fashioned mob of villages with torches and pitchforks, looking to burn the warlock into ashes. Divine casters aren't quite as suspect as their other magic-using counterparts, but may still be snubbed if their faith appears significantly different from that of the Morninglord. Surprisingly or unsurprisingly, despite most magic being taboo, there is a significant trade in the village of magic items. Most of these are of the good-luck charm or fertility charm variety. And most aren't really magical. Nevertheless, superstition runs strong and these are sought-after items. There is even a small potion shop in town that does a decent business selling potions--some of which work as intended. This is the one and only shop in town that deals in magic (not counting the village church, which offer a few low-level blessings and so on to members).
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