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Richard Reynolds, Sandbag
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====DRAWBACKS==== Weakness (Immersion in Water): Common, Moderate, Affects Each Round - 7 pts<br> ''Water turns sand into mud and muck. Each round that Rick is exposed to a sufficient quantity of water (GM's discretion) he is drained 1 point of Dexterity. When he reaches 0 dexterity, Rick becomes a pile of mud helpless to take any action. In this state he can slither approximately 5 feet per round, trying to find a spot to dry out. At the GM's discretion, a large enough amount of water with no dry area to retreat to (like being dropped in the middle of a lake) may drain his dexterity by more than 1 point per round.'' Vulnerable (Air/Wind attack): Uncommon, Moderate - 2 pts.<br> ''Rick's particulate nature is very vulnerable to being damaged by attacked based off of wind or air movement. At GM's discretion, this vulnerability may also apply to non-attack powers or effects.'' Involuntary Transformation (to glass statue): Uncommon, Major - 3 pts.<br> ''Whenever exposed to a power with the heat or fire descriptor that penetrates his Impervious (6 ranks or more), Rick must make a Fortitude save equal to 10 + power rank or be transformed into glass. The most efficient way to break this transformation is to smash the glass statute down until the glass shards are granular; something generally very time-consuming and that Rick cannot do for himself.''
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