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Savage World Adventure Ed. Star Wars setting
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== EXPLOSIVES == No mercenary or bounty hunter can feel truly safe without a grenades dangling from their belt. To set an explosive charge or defuse a set bomb requires a Repair skill check. {| class="wikitable" border="0" |- | '''NAME''' || '''DAMAGE''' || '''AP''' || '''WT''' || '''COST''' || '''NOTES''' |- | Concussion grenade || 3d6 || 0 || 2 || +0* (R) || MBT, thrown |- | D-Mine || 4d12 || 50 || 150 || -2 (R) || Fire, HW. Cone or LBT |- | EMP grenade || 3d6 || Ion || 2 || +0* (L) || Ion, MBT, thrown |- | Frag grenade || 3d6 || 4 || 2 || -1* (M) || MBT, thrown |- | Stun grenade || 3d6 || 0 || 2 || +0* || MBT, thrown, stun only |- | Thermite Detonator || 4d10 || 20 || 5 || -2 (R) || Fire, HW, LBT |- |} : *These prices are for a set of 4 grenades of the same type. Thrown grenades have a range of 5/10/15.
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