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==Repository of Fresh Recruits== I'll try to keep this area stocked with ready pregens. '''Squab Dmini''' * Level 1 Halfling * S 9; I 8; W 11; D 11; Co 17; Ch 10 * HP 8!!!; AC 6; AL N * '''XP:''' 0 (2,000 needed) * '''Money:''' 0 gp * '''Equipment:''' leather armor, shield, short sword, daggers (3), 2 small sacks, standard rations (double amount), wineskin (full), lantern, tinderbox, oil (4) * '''Encumbrance:''' lightly encumbered (440 coins) β 90β (30β) movement rate '''Special Abilities''' * Ability Scores: +2 to hit points per hit die due to constitution * Halfling Abilities: +1 to missile attacks; -2 to AC when being attacked by larger than man-sized creatures; +1 to personal initiative; 10% chance to be noticed in the wilds or 1-2 on d6 chance in dungeons when hiding * Prime Requisite: none added to earned xp * Languages: speaks Common (Thyatian), and halfling ---- '''Lotharia Autumnsbreath''' * 1st Level Elf * S 7; I 10; W 14; D 12; Co 9; Ch 10 * HP 3; AC 5; AL L * Spells: charm person * '''XP:''' 0 (4,000 needed) * '''Money:''' 37 gp * '''Equipment:''' chain mail, sword, dagger, long bow, quiver with arrows (20), iron rations, 2 small sacks, wineskin, wolfsbane (1 bunch) * '''Encumbrance:''' moderately encumbered (617 coins) β 60β (20β) movement rate '''Special Abilities''' * Ability Scores: -1 to hit due to strength; +1 to saving throws vs. spells due to wisdom * Elf Abilities: infravision to 60'; find secret doors on 1-2 on d6; cannot be paralyzed by ghouls; * Elf Spells: ''charm person'' (1st-level) * Prime Requisite: none added to earned xp * Languages: speaks Common (Thyatian), Elvish, Orc, Hobgoblin and Gnoll ---- '''Pavel Sznegovich''' * 1st Level Thief * S 10; I 10; W 11; D 13; Co 11; Ch 11 * HP 2; AC 6; AL N * '''XP:''' 0 (1,200 needed) * '''Money:''' 1 gp * '''Equipment:''' leather armor, short sword, short bow, quiver with arrows (20), backpack, oil (4 flasks), tinderbox, standard rations, wineskin, lantern * '''Encumbrance:''' unencumbered (318 coins) β 120β (40β) movement rate '''Special Abilities''' * Ability Scores: +1 to hit with ranged weapons and -1 to AC due to dexterity * Thief Abilities: open locks 15%, find & remove traps 10%, pick pockets 20%, move silently 20%, climb walls 87%, hide in shadows 10%, hear noise 1-2 on 1d6; When striking ''unnoticed'' from behind, a thief gains a bonus of + 4 on "to hit" rolls and inflicts twice the normal amount of damage * Prime Requisite: +5% added to earned xp * Languages: speaks Common (Thyatian), and the alignment tongue of the character ---- '''Miriel Silverstream''' * 1st Level Elf * S 13; I 13; W 10; D 13; Co 10; Ch 7 * HP 2; AC 4; AL L * '''XP:''' 0 (4,000 needed) * '''Money:''' 30 gp * '''Equipment:''' chain mail armor, sword, short bow, quiver (20), backpack, oil (5), mirror, standard rations, tinderbox, torches (6), water skin * '''Encumbrance:''' moderately encumbered (610 coins) β 60β (20β) movement rate '''Special Abilities''' * Ability Scores: +1 to hit and damage and opening doors with strength; +1 to ranged weapon attacks and -1 AC bonus due to dexterity; -1 to reactions due to charisma * Elf Abilities: infravision to 60'; find secret doors on 1-2 on d6; cannot be paralyzed by ghouls; * Elf Spells: ''floating disc'' (1st-level) * Prime Requisite: +5% added to earned xp * Languages: speaks Common (Thyatian), Elvish, Orc, Hobgoblin, Gnoll, and Goblin ---- '''Pellene Trechius''' * 1st Level Magic-User * S 6; I 15; W 14; D 14; Co 8; Ch 11 * HP 1; AC 8; AL N * '''XP:''' 0 (2,500 needed) * '''Money:''' 18 gp * '''Equipment:''' daggers (3), backpack, oil (5), holy water (1), iron spikes, small hammer, lantern, tinderbox, small sack, standard rations, wineskin * '''Encumbrance:''' unencumbered (128 coins) β 120β (40β) movement rate '''Special Abilities''' * Ability Scores: -1 to hit and damage and opening doors with strength; +1 to saving throws vs. spells due to wisdom; +1 to ranged weapon attacks and -1 AC bonus due to dexterity; -1 hit point per hit die due to constitution * Magic-User Spells: ''read languages'' (1st-level); ''shield'' (1st-level) * Prime Requisite: +5% added to earned xp * Languages: speaks Common (Thyatian), alignment, and Gnoll ---- '''Andrey Rubikov''' * 1st Level Thief * S 7; I 8; W 7; D 13; Co 14; Ch 5 * HP 2; AC 8; AL N * '''XP:''' 0 (1,500 needed) * '''Money:''' 0 gp * '''Equipment:''' daggers (4), crossbow, case with 30 quarrels, 50β rope, 2 small sacks, thieves' tools * '''Encumbrance:''' unencumbered (180 coins) β 120β (40β) movement rate '''Special Abilities''' * Ability Scores: -1 to hit and damage and opening doors with strength; -1 to saving throws vs. spells due to wisdom; +1 to ranged weapon attacks and -1 AC bonus due to dexterity; +1 hit point per hit die due to constitution; -1 reaction due to charisma * Thief Abilities: open locks 15%, find & remove traps 10%, pick pockets 20%, move silently 20%, climb walls 87%, hide in shadows 10%, hear noise 1-2 on 1d6; When striking unnoticed from behind, a thief gains a bonus of + 4 on "to hit" rolls and inflicts twice the normal amount of damage * Prime Requisite: +5% added to earned xp * Languages: speaks Common (Thyatian), alignment, and Gnoll
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