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==Shields & Hull== Instead of giving starships a single Shields track, ships have two tracks.<br> '''Shields:''' Equal to Structure + Security<br> '''Hull:''' Equal to Structure + Engineering<br> Ship Resistance is still calculated as normal and applies to both Shields and Hull. Some talents and effects can modify these values separately though (e.g. Ablative Armor will improve Hull Resistance but not Shield Resistance). <table width="100%"> <tr> <td><div class="mw-collapsible mw-collapsed toccolours"> '''Starship Damage''' <div class="mw-collapsible-content"> Change the damage steps on page 309 as follows: '''Step 1''' Keep as it is, but make you sure apply the correct kind of Resistance. Damage is first applied to Shields. If Shields are at 0 then apply it to Hull instead. '''Step 2A (SHIELDS)''' APPLY DAMAGE: Reduce the target ship's shields by 1 for each point of damage (after applying Shield Resistance and other modifiers). If the ship's shields were already 0, skip to Step 2B instead. SHIELDS AT 50%: Any task to Regenerate Shields (page 303), Modulate Shield (page 305), or otherwise use shields, has its difficulty increased by 1 for as long as this Breakthrough point is crossed out. SHIELDS AT 25%: The difficulty increase to use shields worsens to 2. SHIELDS ARE DOWN: If the damage reduces the ship's shields to 0, the shields are down, and any remaining damage is applied to Hull in step 2B. The ship is Shaken. '''Step 2B (Hull)''' APPLY DAMAGE: Reduce the target ship's hull by 1 for each point of damage (after applying Hull Resistance and other modifiers). If the hull reaches zero, or was already at 0, apply a Breach. HULL AT 50%: The ship is Shaken and suffers a breach. HULL AT 25%: The ship is Shaken and suffers a breach. HULL DAMAGE CRITICAL: The ship suffers a breach. '''Starship Breaches''' If a single system on your ship suffers a number of breaches exceeding the ship's Scale, the system has been destroyed. When a system has been destroyed, any task which would be assisted by that system automatically fails. If your ship suffers a total number of breaches equal to double the ship's Scale, then the ship has suffered critical damage and can no longer function. If the ship takes any additional breaches, it is destroyed. </div></td> </tr> </table>
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